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Re: Fpse for Android News

Posted: Sun Dec 24, 2017 7:58 am
by schtruck
Great news:

Today and tomorrow Fpse for android ca'n be purchased from the Google Playstore with 35% OFF

Merry Christmas

Re: Fpse for Android News

Posted: Sat Dec 30, 2017 9:56 pm
by P.A
schtruck wrote:FPse 0.11.193 is now available to PlayStore!

Changes are massive bug fixes regarding the reports.
For example on some devices cheats menu wasn't working, now it's fixed.
it's now more secure how FPse download the plugins, this mean if file is corrupted for any reason FPse will try on another Webserver to get plugins.

Merry Xmas to everyone.


Thank You so much! I will test my German MGS on Sunday. Happy New Year Eve! ;)

Re: Fpse for Android News

Posted: Tue Jan 09, 2018 9:38 pm
by schtruck
Somes news about FPse for Android,

i have noticed that some people wasn't able to use the uncompress feature of FPse, and i have updated the plugins package to fix this problem. in the meantime audio plugin is updated because on some device we had some compatiblity problem.

i recall to FPse users that FPse include a very smart feature that let you uncompress any PSone compressed game smartly, this mean that if you have a game like RAYMAN which has 1 data track and many audio tracks which is compressed in .rar for data track and .ape for audio track and all inside a 7z file. FPse will uncompress this game automatically.
Later you can compress it using the famous .pbp format by using the compress feature directly from FPse

The next version of FPse will include many game fixes and improvements. stay tunned

Re: Fpse for Android News

Posted: Sat Jan 20, 2018 3:47 pm
by GITech
Great news Schtruck! :)

Re: Fpse for Android News

Posted: Fri Feb 23, 2018 12:31 am
by danny19901
@Schtruck is it possible to enable vibration function on Nvidia shield TV 2017

I bought MGS3 from playstore for my shield and the pad vibrates however every app and emulator I have thrown at it it just doesn't vibrate is this a device limitation or can it be an added feature?

Also is it possible to fix marvel Vs capcom opengl flickering issues?

Sent from my SM-G955F using Tapatalk

Re: Fpse for Android News

Posted: Thu Mar 08, 2018 7:23 am
by schtruck
when you make a quick save , you'll find the screenshot into /sdcard/.fpse/sstates

it's the file .snp, just rename it to .png and here you go

Re: Fpse for Android News

Posted: Sat Apr 21, 2018 11:39 am
by schtruck
Good news Guys!

FPse for Android is now updated to playstore with huge improvements!

Take a look to the changes list:

FPse 0.11.195:
- Fixed Software HD and Smooth rendering for game FF8 and much more
this improve rendering quality for both video mode
- Fixed Software HD gfx bug and crash
- Fixed default audio latency to be more compliant with more devices
you can reduce it if your device support it and/or choose OpenSL-ES from audio menu
- Added Disable button for new audio volume menu to restore original one
- Fixed FF7 lag/freeze in some scenes and surely much more

FPse 0.11.194:
- Improved a lot of audio emulation quality
- Improved GPU software Smooth and HD emulation accuracy
- Added Support for FPse sound volume from Volume buttons
for example Listen your music in background while playing to FPse
- Added Big or Small Covers for grid Menu
- Added Support Samsung DEX
- Added automatic analog pad for some games
- Added Possibility to change audio rendering engine from audio Menu
OpenSL-ES or Audiotrack(less cpu usage, same quality, a bit more latency)
by default Audiotrack engine is set
- Changed audio Latency to Milliseconds, 16ms by default
if you hear some click with your device just increase it to 22 for example.
- Fixed OpenGL HD when changing screen orientation and FBO is set
FBO improve a lot of emulation accuracy of OpenGL HD video mode
- Fixed crashes for Hydro Thunder,Front Mission 3,Legend of gaia
- Fixed Xfiles gfx bugs on smooth mode
- Fixed a bug with License Checking
- Fixed corruption when downloading plugins and crash after running a game
- Fixed support for ARC Browser
- Fixed Music of Lilo&stitch and more
- Fixed Japanese version of MGS integral and FFVIII
- Fixed onscreen gamepad buttons when external gamepad is connected
- Many other fixes on reported and not reported bugs!

Enjoy

Re: Fpse for Android News

Posted: Wed May 16, 2018 9:24 pm
by Laska
schtruck wrote:Good news Guys!

FPse for Android is now updated to playstore with huge improvements!

Take a look to the changes list:

FPse 0.11.194:
- Improved a lot of audio emulation quality
- Improved GPU software Smooth and HD emulation accuracy
- Added Support for FPse sound volume from Volume buttons
for example Listen your music in background while playing to FPse
- Added Big or Small Covers for grid Menu
- Added Support Samsung DEX
- Added automatic analog pad for some games
- Added Possibility to change audio rendering engine from audio Menu
OpenSL-ES or Audiotrack(less cpu usage, same quality, a bit more latency)
by default Audiotrack engine is set
- Changed audio Latency to Milliseconds, 16ms by default
if you hear some click with your device just increase it to 22 for example.
- Fixed OpenGL HD when changing screen orientation and FBO is set
FBO improve a lot of emulation accuracy of OpenGL HD video mode
- Fixed crashes for Hydro Thunder,Front Mission 3,Legend of gaia
- Fixed Xfiles gfx bugs on smooth mode
- Fixed a bug with License Checking
- Fixed corruption when downloading plugins and crash after running a game
- Fixed support for ARC Browser
- Fixed Music of Lilo&stitch and more
- Fixed Japanese version of MGS integral and FFVIII
- Fixed onscreen gamepad buttons when external gamepad is connected
- Many other fixes on reported and not reported bugs!

Enjoy


Thanks for an update! Everything is running nice and smooth. I have only one question: how can I disable new volume button functionality and back to the old one? I'm using gravitybox on my device and now volume buttons are messed up.

Re: Fpse for Android News

Posted: Thu May 17, 2018 5:14 pm
by schtruck
I must check that Laska

Re: Fpse for Android News

Posted: Thu May 17, 2018 5:55 pm
by Laska
But is there any way to disable it?