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Re: Fpse for Android Discussion/Feedback

Posted: Wed Dec 28, 2016 7:23 pm
by P.A
schtruck wrote:Yes a mistake in configuration, just let Offscreen Drawing and Frame Texture set for this game quit and restart

then it will works


Dear Struch. First of all late congrats with Christmas! And thank You for response. By default (clean install + switch to OpenGL HD in main screen) the following options are enabled

Image

+ frame limiter.

I tried to untick and tick FT and OD again and restart as suggested. Result unfortunately the same, after water scenery appears, during first frames crash happens.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 30, 2016 11:39 am
by schtruck
start the game then switch off options ALpha multi pass then Mask blit and quit game then fpse then restart

i'll fix default config for this game in a next version

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 30, 2016 12:30 pm
by ThickG
Hi! How can I get FPSE to extract the ROM file to a specific location? I've updated the "scan automatically" path to the correct folder, however, when extracting the file it places the .bin in another location higher in the directory. is there any way to change this?

Thanks!

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jan 01, 2017 5:21 pm
by P.A
schtruck wrote:start the game then switch off options ALpha multi pass then Mask blit and quit game then fpse then restart

i'll fix default config for this game in a next version


Unfortunately disabling Alpha Multipass and Mask Bit did not change behaviour, game crash either after new game menu 2-3 frames when water scenery apper or during intro when there should be sumbarine shown. Maybe this is specific to German MGS image?

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jan 01, 2017 5:33 pm
by P.A
schtruck wrote:start the game then switch off options ALpha multi pass then Mask blit and quit game then fpse then restart

i'll fix default config for this game in a next version

Software HD 4x (slow for me) and 2x (works well) pass these sceneries sucessfully. Are there any major differencies between Software HD 2x and OpenGL HD for this game?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Feb 24, 2017 11:23 pm
by schtruck
Very great news about FPse!!!

PtitSeb has helped a lot of the team to finish and release the new OpenGL 2.0 High definition plugin and the result is really great!

- Emulation accuracy is very high
- Frame buffer object is done which mean we have now post processing like Cell shading and no more bug on Tekken3 menu, FF7 ,FF8 battle effects are now available as well as many other things!
- Virtual Reality is now support in OpenGL high definition
- the quality of the rendering is really very good compare to previous plugin
- It's much faster than previous plugin too
- we have fixed Android 7.1 and up crashes when quick save or load and when compressing game with fpse

we'll propose the possibility to load its own shaders effect for post processing.

So stay tunned , it's comming very soon

Re: Fpse for Android Discussion/Feedback

Posted: Mon Mar 06, 2017 1:58 pm
by GITech
Great job. Looking forward to it! :)

Good to see your still plugin' along (pun intended, hehe)!

This is what I've been working on recently. Check it out: https://www.reddit.com/r/cemu/comments/ ... ettings_5/ 8-)

Zelda: BOTW is next... ;)

Re: Fpse for Android Discussion/Feedback

Posted: Sat Apr 01, 2017 5:34 pm
by schtruck
Ok i decided to push the Beta to the current beta testers list!

If you want to test just ask to my email at schtruck@gmail.com and i'll add you to the list.


FPse 0.11.187 Beta:
- Optimized and improved highly OpenGL High defintion plugin
- Upgraded OpenGL high definition plugin to OpenGL ES 2.0, great graphic quality now!!!
- Added support for FBO to OpenGL High definition plugin for much more accurated emulation
- Added Disable texture Cache video option for games like cars simulation game to boost them
- Fixed finally the crashes which happened on Android 7.1 and up when saving or compressing games
- Added onscreen special button to change quickly shaders
- Replaced Spline Shader by 5xBRz mode for soft modes, much more accurate
- Added Postprocessing shaders for OpenGL HD mode, like Cartoon mode, TV scanlines etc...
You can add your own shaders to the directory /sdcard/.fpse/shaders

thanks for your feedback!

Re: Fpse for Android Discussion/Feedback

Posted: Mon Apr 17, 2017 5:32 pm
by schtruck
we are proud to inform you the availability of the new version of FPse for Android, check changes just below!

FPse 0.11.187:
- Optimized and improved highly OpenGL High defintion plugin
- Upgraded OpenGL high definition plugin to OpenGL ES 2.0, great graphic quality now!!!
- Added support for FBO to OpenGL High definition plugin for much more accurated emulation
- Added Disable texture Cache video option for games like cars simulation game to boost them
- Added Mouse support (Usb or BT), emulates PS Mouse or Guncon (support Android 7.x mouse cursor change)
- Fixed finally the crashes which happened on Android 7.1 and up when saving or compressing games
- Added onscreen special button to change quickly shaders
- Replaced Spline Shader by 5xBRz mode for soft modes, much more accurate
- Fixed CRT shader for soft modes and opengl advanced mode
- Added Postprocessing shaders for OpenGL HD mode, like Cartoon mode, TV scanlines etc...
You can add your own shaders to the directory /sdcard/.fpse/shaders

About last beta, changes are more fixes and Mouse support!! works great , and especially on Nougat where you can change or hide the mouse cursor.The nex CRT shader gives great result too for soft modes

For Opengl High definition, if you are looking for accurate emulation, remember to activate FBO from video menu when game is running

Re: Fpse for Android Discussion/Feedback

Posted: Tue Apr 18, 2017 6:45 am
by Laska
schtruck wrote:we are proud to inform you the availability of the new version of FPse for Android, check changes just below!

FPse 0.11.187:
- Optimized and improved highly OpenGL High defintion plugin
- Upgraded OpenGL high definition plugin to OpenGL ES 2.0, great graphic quality now!!!
- Added support for FBO to OpenGL High definition plugin for much more accurated emulation
- Added Disable texture Cache video option for games like cars simulation game to boost them
- Added Mouse support (Usb or BT), emulates PS Mouse or Guncon (support Android 7.x mouse cursor change)
- Fixed finally the crashes which happened on Android 7.1 and up when saving or compressing games
- Added onscreen special button to change quickly shaders
- Replaced Spline Shader by 5xBRz mode for soft modes, much more accurate
- Fixed CRT shader for soft modes and opengl advanced mode
- Added Postprocessing shaders for OpenGL HD mode, like Cartoon mode, TV scanlines etc...
You can add your own shaders to the directory /sdcard/.fpse/shaders

About last beta, changes are more fixes and Mouse support!! works great , and especially on Nougat where you can change or hide the mouse cursor.The nex CRT shader gives great result too for soft modes

For Opengl High definition, if you are looking for accurate emulation, remember to activate FBO from video menu when game is running


Unfortunately for me after last update Fpse is slow as never (opengl mode). :(