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Re: Fpse for Android Discussion/Feedback

Posted: Thu Apr 07, 2016 1:12 pm
by Laska
schtruck wrote:let me check this crash of Opengl advanced video mode on x86. but i'm it sure it crash on my Zenfone 2


How can I help?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Apr 07, 2016 9:04 pm
by schtruck
a logcat using adb? you know how to do it?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 08, 2016 12:17 am
by Laska
schtruck wrote:a logcat using adb? you know how to do it?


Unfortunately no. Could you tell me?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 08, 2016 10:12 pm
by schtruck
hmm i found it could be caused by shaders. i will send you test plugins for advanced opengl plugin to check

Re: Fpse for Android Discussion/Feedback

Posted: Sat Apr 09, 2016 10:34 am
by schtruck
ok i found the problem with Advanced opengl and some devices! i'll push a fix today.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Apr 09, 2016 11:54 am
by Laska
schtruck wrote:ok i found the problem with Advanced opengl and some devices! i'll push a fix today.


That's a great news! And maybe there is a solution to slowdowns that occure on the first lap in racing games? It looks like the stage need to be load and before this second lap is super flawless...

Re: Fpse for Android Discussion/Feedback

Posted: Sat Apr 09, 2016 6:17 pm
by henrea4
Speaking of test plugins, the one you sent me for my speed problems in opengl hd (or maybe it was an older plugins pack) does give me better performance. For right now anyway. My experience with this emulator is that its very inconsistent. One moment I'm enjoying full speed hd goodness and the next I'm having to tinker with my settings just to get a steady framerate. Now to be fair, I won't rule out possible issues with Android in general or perhaps its just not completely compatible with my phone. I'll see how this new (or old lol) pack holds up and report back.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Apr 09, 2016 9:32 pm
by schtruck
to all beta testers, i just pushed FPse 0.11.177 for you guys :

FPse 0.11.177:
- Improved OpenGL HD plugin
- Fixed OpenGL HD on Mali T5xx to T7xx
- Fixed Advanced Opengl plugin
- Added Croatian language (thanks to Josip!)


i plan push to to everyone quickly so if you find any problem please report.

@Laska, can you check the Fix for advanced opengl plugin?

thanks

Re: Fpse for Android Discussion/Feedback

Posted: Sun Apr 10, 2016 2:35 pm
by henrea4
Ok. I believe I've found the culprit and it should have been obvious from the start. My problem is good old fashioned cpu throttling. I downloaded a cpu temp monitor app and ran it during a play session. Even though I have my minimum frequency set to 2.2ghz it will at times go as low as 1.7. Ugh. I disabled MP decision in kernel auditor and all the throttling options but the problem persists. Opengl hd just gets my phone too hot. So I'm either going to have to learn to live with the lag or I'm going to have to scale back my power-hungry FPSE graphics settings.
:cry:

Re: Fpse for Android Discussion/Feedback

Posted: Sun Apr 10, 2016 8:18 pm
by Laska
schtruck wrote:to all beta testers, i just pushed FPse 0.11.177 for you guys :

FPse 0.11.177:
- Improved OpenGL HD plugin
- Fixed OpenGL HD on Mali T5xx to T7xx
- Fixed Advanced Opengl plugin
- Added Croatian language (thanks to Josip!)


i plan push to to everyone quickly so if you find any problem please report.

@Laska, can you check the Fix for advanced opengl plugin?

thanks


Of course, as soon as the new version occure in Google Play.