Fpse for Android News

Laska
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Re: Fpse for Android Discussion/Feedback

Postby Laska » Thu Apr 07, 2016 1:12 pm

schtruck wrote:let me check this crash of Opengl advanced video mode on x86. but i'm it sure it crash on my Zenfone 2


How can I help?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Apr 07, 2016 9:04 pm

a logcat using adb? you know how to do it?

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Fri Apr 08, 2016 12:17 am

schtruck wrote:a logcat using adb? you know how to do it?


Unfortunately no. Could you tell me?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 08, 2016 10:12 pm

hmm i found it could be caused by shaders. i will send you test plugins for advanced opengl plugin to check

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 09, 2016 10:34 am

ok i found the problem with Advanced opengl and some devices! i'll push a fix today.

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Sat Apr 09, 2016 11:54 am

schtruck wrote:ok i found the problem with Advanced opengl and some devices! i'll push a fix today.


That's a great news! And maybe there is a solution to slowdowns that occure on the first lap in racing games? It looks like the stage need to be load and before this second lap is super flawless...

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Re: Fpse for Android Discussion/Feedback

Postby henrea4 » Sat Apr 09, 2016 6:17 pm

Speaking of test plugins, the one you sent me for my speed problems in opengl hd (or maybe it was an older plugins pack) does give me better performance. For right now anyway. My experience with this emulator is that its very inconsistent. One moment I'm enjoying full speed hd goodness and the next I'm having to tinker with my settings just to get a steady framerate. Now to be fair, I won't rule out possible issues with Android in general or perhaps its just not completely compatible with my phone. I'll see how this new (or old lol) pack holds up and report back.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 09, 2016 9:32 pm

to all beta testers, i just pushed FPse 0.11.177 for you guys :

FPse 0.11.177:
- Improved OpenGL HD plugin
- Fixed OpenGL HD on Mali T5xx to T7xx
- Fixed Advanced Opengl plugin
- Added Croatian language (thanks to Josip!)


i plan push to to everyone quickly so if you find any problem please report.

@Laska, can you check the Fix for advanced opengl plugin?

thanks

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Re: Fpse for Android Discussion/Feedback

Postby henrea4 » Sun Apr 10, 2016 2:35 pm

Ok. I believe I've found the culprit and it should have been obvious from the start. My problem is good old fashioned cpu throttling. I downloaded a cpu temp monitor app and ran it during a play session. Even though I have my minimum frequency set to 2.2ghz it will at times go as low as 1.7. Ugh. I disabled MP decision in kernel auditor and all the throttling options but the problem persists. Opengl hd just gets my phone too hot. So I'm either going to have to learn to live with the lag or I'm going to have to scale back my power-hungry FPSE graphics settings.
:cry:

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Sun Apr 10, 2016 8:18 pm

schtruck wrote:to all beta testers, i just pushed FPse 0.11.177 for you guys :

FPse 0.11.177:
- Improved OpenGL HD plugin
- Fixed OpenGL HD on Mali T5xx to T7xx
- Fixed Advanced Opengl plugin
- Added Croatian language (thanks to Josip!)


i plan push to to everyone quickly so if you find any problem please report.

@Laska, can you check the Fix for advanced opengl plugin?

thanks


Of course, as soon as the new version occure in Google Play.


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