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Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 11:48 am
by schtruck
Yes possible go to back just contact us by email . But would be better to understand what s happen.

As I have 3 devices with power . All works as never .

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 5:07 pm
by Laska
schtruck wrote:Yes possible go to back just contact us by email . But would be better to understand what s happen.

As I have 3 devices with power . All works as never .


I would also want to know what's going on. I have this phone:
http://www.gsmarena.com/motorola_droid_4_xt894-4418.php

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 6:05 pm
by tawalte2
I am using the opengl hd plugin, and mine is extremely laggy as well (like 3 fps laggy). It seems to only happen when frame skipping (and old frame skipping as well) is turned on. When they are off, game runs very smooth. I am currently playing ffvii.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 6:07 pm
by tawalte2
Using a galaxy S5.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 8:30 pm
by schtruck
ok i know the problem

if you change to fast audio plugin, just confirm this problem is gone please.

if it's gone, i'll fix that quickly

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 8:50 pm
by Laska
schtruck wrote:ok i know the problem

if you change to fast audio plugin, just confirm this problem is gone please.

if it's gone, i'll fix that quickly


Yes! It helped, thanks!
One more thing: since two or three updates Advanced software Opengl doesn't work for me, just causing crash.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 9:21 pm
by tawalte2
Yes, switching to the null audio plugin fixed the low frame rate when using frame skipping.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 22, 2015 9:48 pm
by schtruck
ok will fix that and post an update before the week end.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Oct 26, 2015 12:32 pm
by stuballs
Hey Guys,

Got a new Sony bravia android TV, purchased FSPE yesterday but am having troubles getting openGL to work. Runs very slow.
Software mode is OK but i would like it to look a little nicer.

Using Adia64 i have determined the GPU is a MALI T624 and the CPU is an ARM Cortex A17. Should this be powerful enough to run it? Have installed minecraft story mode and it runs the 3d perfectly so i think it should be fine.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Oct 26, 2015 3:50 pm
by schtruck
Try to switch to experimental OpenGL plugin. From settings then advanced and video and then OpenGL settings

Restart fpse after this change