Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Sep 13, 2015 9:28 pm

it look like some people are facing a problem when updating, the result is grabbled screen when running a game with FPse.
most of the time uninstalling and reinstalling FPse fixed the problem.
saves are untouched by this operation;

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Sep 15, 2015 7:28 pm

ok somes people reported black screen with last version of fpse, it can be fixed by pushing application to internal storage instead of SDcard

other bug is fixed and a good speed up to 15% for emulation has been achievied

actually in beta testing and should push it to market shortly

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Sep 16, 2015 9:13 pm

Ok pushed the new version with Black screen fixed , timing fix and a very good boost

FPse 0.11.172:
- Fix for timing and black screen
- Boosted up to 15%


Next Step finish implementation of GTE accuracy... very soon.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Sep 20, 2015 9:04 am

Ok polygon shaking fix is implemented for OpenGL mode and i must say it works very well!! games look like much more professional.

i will release a beta for it today :D


UPDATE: I m currently making this option taken in live and specific for game coz it s like wide screen option it s not compliant with all games but many game are a lot of improved with it. Beta will be pushed today.
Stay tunned.

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Re: Fpse for Android Discussion/Feedback

Postby DragonDragon » Wed Sep 30, 2015 5:09 pm

schtruck wrote:Ok polygon shaking fix is implemented for OpenGL mode and i must say it works very well!! games look like much more professional.

i will release a beta for it today :D


UPDATE: I m currently making this option taken in live and specific for game coz it s like wide screen option it s not compliant with all games but many game are a lot of improved with it. Beta will be pushed today.
Stay tunned.


If you are working on this I've a lot of useful links for you and will sent you a private message.
By the way could implement xBRZ texture upscaling?
There is a new experimental plugin with quad-based rendering, perspective-correct texture mapping and texture replacement perhaps you too could add these features to FPSE? Per-pixel lighting would be great too.

http://www.emucr.com/2015/09/edgblas-so ... n-144.html

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 06, 2015 8:43 pm

sorry for the delay guys, it's just i'm applying a global optimization to the code. I have well booster everything, opengl, software high definition, audio, and the graphist is currently making huge work for a new and modern interface.

just stay tunned, i'll just push one beta in few days

about donate version we'll update it with easier maner to donate.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Oct 08, 2015 9:08 pm

We have updated the donate version available from FPse homepage and donate button and it's now the most up to date with FIx for polygon shaking which make many games working in OpenGL High Definition with a professional style :D

For example grand Turismo 1 is incredible smooth with, and many other games too. like Toy Story racer,crash bandicoot series , etc...

Option has to be switched on from video menu.

if you can give us feedback... would be cool. we are implementing it for Software High definition too.

As you'll see FPse is another time boosted.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Oct 18, 2015 10:14 pm

Ok big news for all FPse lovers!! check,

FPse 0.11.173 Beta:
- Fixed many bugs
- Added Polygon shaking fix for OpenGL Hidef mode
- Huge improvement in audio rendering, from low end to high end devices!
Much more compatible and Hifi quality!
- Changed Force lanscape to Stop screen rotation, it just freeze current screen rotation)


will push it to beta testers in few minutes
"

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Oct 21, 2015 4:32 pm

FPse 0.11.173 is now available to Google Play Store:
- Fixed many bugs
- Added Polygon shaking fix for OpenGL Hidef mode
- Huge improvement in audio rendering, from low end to high end devices!
Much more compatible and Hifi quality!
- Changed Force lanscape to Stop screen rotation, it just freeze current screen rotation)

Feedbacks regardings sound improvement is only WOW!

For the rest FPse works as never, so smooth and fast. The Polygons Fix gives incredible result with many games in OpenGL

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Wed Oct 21, 2015 10:00 pm

schtruck wrote:FPse 0.11.173 is now available to Google Play Store:
- Fixed many bugs
- Added Polygon shaking fix for OpenGL Hidef mode
- Huge improvement in audio rendering, from low end to high end devices!
Much more compatible and Hifi quality!
- Changed Force lanscape to Stop screen rotation, it just freeze current screen rotation)

Feedbacks regardings sound improvement is only WOW!

For the rest FPse works as never, so smooth and fast. The Polygons Fix gives incredible result with many games in OpenGL


New update causing lags every second like never before. I have device with powervr gpu. Can I return to the previous version?


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