Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 10, 2015 11:55 am

what do you have into glboost from misc/video?

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Fri Apr 10, 2015 12:43 pm

schtruck wrote:what do you have into glboost from misc/video?


I didn't change anything in settings since last version. In gl boost menu I have "very fast" but switching it to "normal" doesn't change anything.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 10, 2015 12:48 pm

you have to choose disable on powervr

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Fri Apr 10, 2015 2:29 pm

schtruck wrote:you have to choose disable on powervr


I've disabled it and it did't helped. Can I go back to the previous version?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 10, 2015 2:58 pm

Try this:

get plugins from http://www.fpse.net/plugins247.zip

Rename them to fpseplugins.zip and move it to /sdcard then reset settings and restart fpse .

If it doesn t work try the same but with plugin250.zip

Let us know

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Fri Apr 10, 2015 4:24 pm

schtruck wrote:Try this:

get plugins from http://www.fpse.net/plugins247.zip

Rename them to fpseplugins.zip and move it to /sdcard then reset settings and restart fpse .

If it doesn t work try the same but with plugin250.zip

Let us know


It helped! Thank you very much!
Shoul I also check plugin2500.zip?
In what situation soft opengl plugin is usefull?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 10, 2015 4:29 pm

yes please try 250 too, i need to know if it's a ARMv7 detection error.

After if you can try with plugins250.zip and plugins250v7.zip, let me know results please

and last, please run a game then close the task fpse then run fpse another time, it will create a crash log into /sdcard/fpsecrashlog.txt ,please send me this file.

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Fri Apr 10, 2015 5:29 pm

schtruck wrote:yes please try 250 too, i need to know if it's a ARMv7 detection error.

After if you can try with plugins250.zip and plugins250v7.zip, let me know results please

and last, please run a game then close the task fpse then run fpse another time, it will create a crash log into /sdcard/fpsecrashlog.txt ,please send me this file.


plugins250.zip and plugins250v7.zip causing force close, I cannot attach the log file besause of it's extension.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 10, 2015 5:38 pm

send it to schtruck@gmail.com please.

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Re: Fpse for Android Discussion/Feedback

Postby radji » Fri Apr 10, 2015 6:47 pm

schtruck wrote:send it to schtruck@gmail.com please.

Had to leave it on OpenGL HD mode. OpenGL soft mode would cause game to freeze when going from ingame movie to gameplay. Graphics were also very pixelated in OpenGL soft mode.

No change in sound, it still crackles in and out no matter what the latency settings are.

(running FF9 on HTC M8; Android 5.0.1)


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