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Re: Fpse for Android Discussion/Feedback

Posted: Wed Mar 04, 2015 6:01 pm
by schtruck
hmm, you won....

Re: Fpse for Android Discussion/Feedback

Posted: Wed Mar 04, 2015 6:19 pm
by Elwood
Great! As long as it runs on my Xperia play that is;)

Re: Fpse for Android Discussion/Feedback

Posted: Wed Mar 04, 2015 8:10 pm
by rufufu
Yeah !

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 05, 2015 12:19 pm
by DragonDragon
schtruck wrote:hmm, you won....

This is great but will that plugin finally have GTE Accuracy? Also is the real MSAA or SSAA antialiasing possible with it now?

Re: Fpse for Android Discussion/Feedback

Posted: Mon Mar 09, 2015 12:32 pm
by Elwood
DragonDragon wrote:
schtruck wrote:hmm, you won....

This is great but will that plugin finally have GTE Accuracy? Also is the real MSAA or SSAA antialiasing possible with it now?


Dude, you must have made him re-evaluate the awesomness of his new plugin;)! Now it will be years before he releases it with all the features you requested!

...or, he's still working on the perfect google store description for this version. Will it be monumental? Will it be groundbreaking? Will it have 500% more fps?



Time will only tell.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Mar 11, 2015 6:48 am
by cel23
Any cheat file for Legaia 2 : Duel Saga?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Mar 13, 2015 10:59 pm
by schtruck
Some big news about our current works and the new beta i plan to release shortly.

First here are current changes:

- Fixed OpenGL plugin on Adreno high end GPU's and Lollipop
- Boosted highly Software modes
- Improved support of multi core
- Added Force mono core option for OpenGL (can be faster on somes devices)
- Fixed ripped ISO detection

Lollipop has bring many changes and many problems for devs, and in add Qualcomm has changed their drivers for the S801 and S805 and it is very bugged! so i worked a week to find work around and the results is that i had to support Multi Threading for OpenGL High Definition too. The new version of Lollipop 5.1 is much more faster on a Nexus 6 than 5.0.1 or 5.0 and FPse is incredible fast in all video modes. the Multi Threading help a lot. But Qualcomm has bring more bug too, and Shaders was broken, i had to fix/changes them too. HD software is extremely fast now on Multi core cpu's.
Expect a Beta within 24 hours, i must tune a little bit more this beta.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Mar 14, 2015 6:29 pm
by schtruck
ok i just pushed the new beta Beta of FPse!

FPse 0.11.163:
- Fixed OpenGL plugin on Adreno high end GPU's and Lollipop
- Boosted highly Software modes
- Improved support of multi core
- Added Force mono core option for OpenGL (can be faster on somes devices)
- Fixed ripped ISO detection
- Many Small Fixes

i found the very old critical bug into config files, which could make Fpse crashing oftenly... and sometime after update etc...

tested on many devices, look like good.

thanks for your feedback guys!

Re: Fpse for Android Discussion/Feedback

Posted: Sat Mar 14, 2015 11:18 pm
by schtruck
i just updated opengl plugin for this beta , so please reset settings to update after restart of fpse.

previous plugin had ga critical bug, which caused slowdown and garbages.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Mar 16, 2015 10:09 pm
by schtruck
ok the feedback look good so FPse 0.11.163 is now available to the Market:

FPse 0.11.163:
- Fixed OpenGL plugin on Adreno high end GPU's and Lollipop
- Boosted highly Software modes
- Improved support of multi core
- Added Force mono core option for OpenGL (can be faster on somes devices)
- Fixed ripped ISO detection
- Added one step to glboost option, 'Normal' use now less memory , if you have less framerate in opengl, change it and restart game.
- Many Small Fixes


About Glboost, you have now Normal, Fast, very fast, extremely fast. On Android 5.1, Normal is good, on Kitkat, extremely fast can give more speed.

Now time to continue our new OpenGL plugin which has been delayed due to the bugged Adreno driver... for example on Nexus 6 and Android 5.1, Qualcomm has changed something into Shaders interpreter and it crashed on 0.11.162... dev life is hard.
Tested the old Nexus 7 running on Android 5.1 and it's incredible, in Opengl, where i had 50 fps before, i have now 120 fps with this new version of Fpse!
Good job Nvidia!