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Re: Fpse for Android Discussion/Feedback

Posted: Thu Jan 15, 2015 10:22 pm
by deltashock
Im using Samsung Galaxy S5
Version: 5
Firmware: G900FXXU1BOA3

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 16, 2015 7:00 am
by Seanx
Hello, please help me. I cannot save video settings, and, yes, i know "Options-Misc-Saves-Save Config As Default", but don't works. After exit/start FPse "Framelimiter, Texture filtering, OffScreenDrawing" not checked, but "Dithering, Force Landscape Orientation" saved. :? Please write step by step instructions. Many thanks in advance!

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 16, 2015 9:11 am
by schtruck
each game has its own config, except the first time you run a game where it take the global config file.

somes options are always global , somes are games specific, like frame limiter etc...

once you run a game if you change option, it will be applied only to this game

if you want to make this game config as global (this mean for games that has never been ran before) go to misc menu then save config as default.

if you want to apply default config to a game, load the game then go to misc and apply default config.

if you change options without loading a game, you change default config only.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 16, 2015 10:11 am
by Seanx
Oh, Thank you so much for all your answers, schtruck. Maybe you add "Framelimiter, Texture filtering, OffScreenDrawing" for always global? I use these for all new games, maybe, not only i. Or feature: manual .txt config file "Global Options"?

Also, this is my config on Samsung Note3 (Exynos), this is correct for my device or could be improved for best performance?

Framelimiter
Force Landscape Orientation
OffScreenDrawing
32 bits rendering
Anti-Aliasing
Texture filtering
Dithering
Misc-Video-Resolution-Default
and
other options are default

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 16, 2015 3:03 pm
by thefitz
I'm not sure what your familiarity is with those settings but antialiasing and 32-bit can slow you down considerably. Antialiasing in particular has been a resource hog on all computer systems for decades kind of thing.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jan 17, 2015 2:46 am
by Seanx
thefitz
Wow, thank you very much, Anti-Aliasing kills all performance my device, but see no graphics difference, how can it be? :shock: Are there any noticeable difference between enabled and disabled AA?

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jan 17, 2015 5:32 am
by Laska
Yes, it is difference, edges are smoother with but if you set maximum resolution graphic will look great even whitout AA.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jan 17, 2015 9:42 am
by Seanx
Laska
Thanx, did not think about it, graphic really cool with & without. :)

Re: Fpse for Android Discussion/Feedback

Posted: Mon Jan 19, 2015 2:52 pm
by thefitz
You'd see a huge difference with Anti Aliasing on if your screen was 65". Not so much on something under 7".

It's situations like these that exemplify how ridiculous QHD screens are on phones. They simply rob performance and battery life without making much of a difference at all.

IMO it only exists so that a device can say it has the "highest" specs for everything.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Jan 19, 2015 3:24 pm
by Laska
thefitz wrote:You'd see a huge difference with Anti Aliasing on if your screen was 65". Not so much on something under 7".

It's situations like these that exemplify how ridiculous QHD screens are on phones. They simply rob performance and battery life without making much of a difference at all.

IMO it only exists so that a device can say it has the "highest" specs for everything.



Exactly!