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Re: Fpse for Android Discussion/Feedback

Posted: Thu Jan 01, 2015 8:31 am
by deltashock
schtruck wrote:It seems somes cheats files downloaded are corrupted which cause crash . Can you tell me the number of the game with which you have this problem?

From the main cover menu stay pressed onto the icon to read the license number


Apparently I found out the cause why fpse force closed whenever I tried the cheat function, this only happens when I switch my video to opengl settings but when I just tried the default without opengl, cheats works fine, no force close of the app.

BTW

Happy New Year

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 02, 2015 6:21 pm
by schtruck
Ok i just pushed the first version of the year 2015 to the market!

FPse 0.11.161
- Improved speed emulation highly, from low end devices to high end.
- improved highly Audio emulation, all effects on FF7 are emulated! and much more!
Audio Quality is really good now!
- Fixed crash on somes devices when pressing icon game

Enjoy this incredible first version of the year 2015!


tested on many devices, and the speed is incredible, as well as stability, the sound emulation is now at a very high level, and if you lower the latency on somes device you'll have perfect sound! musics, effects, audio tracks, all are really good.

My Xperia play can play the game Spyro 2 perfectly in OpenGL without frame limiter! my Galaxy Ace run this game in soft mode with Frameskip and low end devices profile at a very good speed (never had this speed on it before)
And what else, hmm Note3, Note 4 run game in opengl without stutters, tekken3 full speed!

thanks for your feedbacks guys!

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jan 03, 2015 12:17 am
by nordikwolf
Wow incredible! Happy 2015 everybody! Tested this version and I'm really happy.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jan 03, 2015 4:10 am
by Laska
schtruck wrote:Ok i just pushed the first version of the year 2015 to the market!

FPse 0.11.161
- Improved speed emulation highly, from low end devices to high end.
- improved highly Audio emulation, all effects on FF7 are emulated! and much more!
Audio Quality is really good now!
- Fixed crash on somes devices when pressing icon game

Enjoy this incredible first version of the year 2015!


tested on many devices, and the speed is incredible, as well as stability, the sound emulation is now at a very high level, and if you lower the latency on somes device you'll have perfect sound! musics, effects, audio tracks, all are really good.

My Xperia play can play the game Spyro 2 perfectly in OpenGL without frame limiter! my Galaxy Ace run this game in soft mode with Frameskip and low end devices profile at a very good speed (never had this speed on it before)
And what else, hmm Note3, Note 4 run game in opengl without stutters, tekken3 full speed!

thanks for your feedbacks guys!


Thanks a lot, man!
Happy new year!

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jan 04, 2015 6:15 pm
by NCxJorfapigo
Which are the best settings for Xperia Play? I can't get it to run as smoothly as you say (I get FPS drop in some scenes in SoTN with 3D objects in soft mode) and the voices sound crispy... There's Crackling in the background...
And OpenGL mode makes Fpse crash and FC...

Re: Fpse for Android Discussion/Feedback

Posted: Mon Jan 05, 2015 12:49 am
by thewolf16
Hey schtruck,

I've read on a virtual reality forum...:

https://forums.oculus.com/viewtopic.php?f=62&t=18673

...that you want to release fpse with a VR mode optimized for the Samsung Gear VR. When do you want to release this version? And will this version have head tracking enabled to that you can see a giant screen and either darkness surrounds you or a custom made retro room? (Living room, cinema, etc.) I mean something like that:

https://youtube.com/watch?v=sytBH9vfO9U

That would be awesome. :)

Re: Fpse for Android Discussion/Feedback

Posted: Mon Jan 05, 2015 11:44 pm
by Elwood
NCxJorfapigo wrote:Which are the best settings for Xperia Play? I can't get it to run as smoothly as you say (I get FPS drop in some scenes in SoTN with 3D objects in soft mode) and the voices sound crispy... There's Crackling in the background...
And OpenGL mode makes Fpse crash and FC...

First you need to overclock to 1.5 ghz. With that setting, most games run full speed either in opengl or 2x software hd. Also I don't get opengl related crashes on my xplay... try reinstalling the app, or maybe check if a different rom helps, see if your kernel is multiboot for easier testing, I'm running some custom GB rom iirc.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jan 06, 2015 5:43 am
by NCxJorfapigo
Elwood wrote:
NCxJorfapigo wrote:Which are the best settings for Xperia Play? I can't get it to run as smoothly as you say (I get FPS drop in some scenes in SoTN with 3D objects in soft mode) and the voices sound crispy... There's Crackling in the background...
And OpenGL mode makes Fpse crash and FC...

First you need to overclock to 1.5 ghz. With that setting, most games run full speed either in opengl or 2x software hd. Also I don't get opengl related crashes on my xplay... try reinstalling the app, or maybe check if a different rom helps, see if your kernel is multiboot for easier testing, I'm running some custom GB rom iirc.


I'm using Aurora Play rom from XDA forums (based on gb) . I tried OC up to 1.6GHz and still gets frame drops... I'll try to reinstall it and run it with the default settings...

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jan 06, 2015 11:24 am
by schtruck
about SOTN sound crackling, if this happen, try to set Fast cdrom read from System menu.

About OpenGL crash, it can be a problem of memory available. try to restart your device, Xperia Play has only 512mb of RAM and very few free, on my side i got less than 60mb which is critical when you save that why for this for it's better to disable save screenshot from misc/ saves and set low end device mode .

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jan 06, 2015 2:57 pm
by IDSG
schtruck wrote:about SOTN sound crackling, if this happen, try to set Fast cdrom read from System menu.

About OpenGL crash, it can be a problem of memory available. try to restart your device, Xperia Play has only 512mb of RAM and very few free, on my side i got less than 60mb which is critical when you save that why for this for it's better to disable save screenshot from misc/ saves and set low end device mode .


BTW shtruck, what "low end device mode" do? if i have a mid end device (1.3ghz dualcore 1gb ram) if better to enable it or disabled it