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Re: Fpse for Android Discussion/Feedback

Posted: Tue Sep 23, 2014 9:50 pm
by schtruck
ok just fixed it. as i prepared an update for low end device, because savestates with Shot asked too much memory, i have optimised a bit the memory used by FPse and added an option to disable shot, as well as this fix.

let me push it to Market now.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Sep 23, 2014 10:06 pm
by schtruck
Just pushed a new updated to fix and improve somes things...

FPse 0.11.146:
- Fixed English menu to disable scanning
- Fixed Savestates screenshots, use less memory
- Fixed click in sound.
- Added option to disable saves screenshots for low end device if crash

Re: Fpse for Android Discussion/Feedback

Posted: Tue Sep 23, 2014 11:47 pm
by Sotn2
Wow that was fast. Managed to get a quick Symphony Of The Night session in there. Thanks for looking in to it. All seems to be working as it was now and the clicking has gone.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Sep 24, 2014 1:32 pm
by Q8-V08
I noticed a problem with widescreen hack, because the in-game 3d objects & characters are rendered thinner their screen position is slighlty off, it needs to shift them back slightly.
Here's an example in widescreen off the zombies are correctly placed behind the cells but with widescreen on their placed too far forward.
Image
Image

Re: Fpse for Android Discussion/Feedback

Posted: Wed Sep 24, 2014 5:16 pm
by Akademicks
[quote="Q8-V08"]I noticed a problem with widescreen hack, because the in-game 3d objects & characters are rendered thinner their screen position is slighlty off, it needs to shift them back slightly.
Here's an example in widescreen off the zombies are correctly placed behind the cells but with widescreen on their placed too far forward.


Hey what game is that, it looks cool.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Sep 24, 2014 8:29 pm
by schtruck
as you can see such game has static backgound which is a simple 2D image uncompressed by the MDEC, and then 3D object (main character and monsters).

the wide screen trick is done on 3D objects only, if the background was polygons or sprites, the tricks would work perfectly.

For such it's much more difficult... MDEC is just decoding image into video memory at specific address..

this mean we should apply deformation on 2D image....

Re: Fpse for Android Discussion/Feedback

Posted: Wed Sep 24, 2014 10:32 pm
by Q8-V08
Akademicks wrote:
Q8-V08 wrote:I noticed a problem with widescreen hack, because the in-game 3d objects & characters are rendered thinner their screen position is slighlty off, it needs to shift them back slightly.
Here's an example in widescreen off the zombies are correctly placed behind the cells but with widescreen on their placed too far forward.


Hey what game is that, it looks cool.


It's the unreleased version of Biohazard 2 aka Biohazard 1.5 or Biohazard 2 Prototype, the psm / plain vanilla build leaked two years back along with the air jesus / mzd modded version by team IGAS.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Sep 25, 2014 1:48 pm
by Akademicks
It's the unreleased version of Biohazard 2 aka Biohazard 1.5 or Biohazard 2 Prototype, the psm / plain vanilla build leaked two years back along with the air jesus / mzd modded version by team IGAS.[/quote]

Thanks, just found out that Biohazard is another name for Resident Evil. :lol:

Also, I was bored last night, trying to come up with another app icon for FPse because the grey icon is dull. (No offense Schtruck)
I'm no artist, but it's a start.

Image

Re: Fpse for Android Discussion/Feedback

Posted: Thu Sep 25, 2014 11:18 pm
by Akademicks
vlad-srb wrote:
Akademicks wrote:Also, I was bored last night, trying to come up with another app icon for FPse because the grey icon is dull. (No offense Schtruck)




Lmao, i'm not trolling but I would like to see another theme for FPse. If you have something better I would like to see. :P

Re: Fpse for Android Discussion/Feedback

Posted: Fri Sep 26, 2014 1:55 am
by Akademicks
vlad-srb wrote:
Akademicks wrote:
Lmao, i'm not trolling but I would like to see another theme for FPse. If you have something better I would like to see. :P



Wouldnt do it better myself :D
Thats why i will ask some of my friends (designers), to make few backgrounds and Schtruck will pick whichever he wants.
If you were speaking about menus, i think thats in plan too, but needs lots of (re)work.


Well i'll leave the designing to the professionals lol. I would like to fix up the help file because there are a few misspelled words. You wouldn't happen to have a copy would you?