Fpse for Android News

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Fri Aug 22, 2014 4:50 pm

[quote="schtruck"on which device and gpu?[/quote]

Galaxy note 2 gt n7100
exynos cpu
Mali400 gpu
Galaxy note 9 exynos

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 22, 2014 7:53 pm

ok the plugin is different, let me check it

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Aug 24, 2014 10:34 pm

Just pushed a new Beta Version of FPse just before a new Public Release:

FPse 0.11.140!
- Fixed Black screen on somes devices
- Fixed FPS drawing
- Fixed and Boosted Overlay gamepad, use much less cpu now
- Fixed XA streaming for somes games
- Added 4 more onscreen special buttons, Print FPS, Framelimiter,FramSkip and Autofire
- Added Autofire , assign button and frequency from misc/controller menu
and set Autofire overlay button for switch on/off
- Improved frame limiter
- Updated audio plugins, reduced Latency and improved highly quality

d3st1ny94
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Re: Fpse for Android Discussion/Feedback

Postby d3st1ny94 » Mon Aug 25, 2014 6:39 am

schtruck wrote:- Added Autofire , assign button and frequency from misc/controller menu
and set Autofire overlay button for switch on/off

nice looking fw to auto-fire!
heres a non-beta bug report viewtopic.php?f=39&t=7226

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Re: Fpse for Android Discussion/Feedback

Postby pteek » Mon Aug 25, 2014 11:36 am

Multikeys are working in overlay pad but the physical binding do nothing. Please fix it.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Aug 25, 2014 8:39 pm

ok i fix it too...

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Aug 26, 2014 9:49 pm

just pushed a new beta with fixed OpenGL plugin for MALI 4XX gpus and optimized more overlay gamepad (and fixed the pad flickering in last beta):

FPse 0.11.140 BETA final:
- Fixed Black screen on somes devices
- Fixed FPS drawing
- Fixed and Boosted Overlay gamepad, use much less cpu now
- Fixed XA streaming for somes games
- Fixed Mali4xx OpenGL
- Added 4 more onscreen special buttons, Print FPS, Framelimiter,FramSkip and Autofire
- Added Autofire , assign button and frequency from misc/controller menu
and set Autofire overlay button for switch on/off
- Improved frame limiter
- Updated audio plugins, reduced Latency and improved highly quality


To all beta testers! i need your feedback quickly please, i'd like to push it to market quickly.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 27, 2014 9:07 pm

any feedback guys?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 27, 2014 9:34 pm

OK i pushed FPse 0.11.140 to the market!

FPse 0.11.140:
- Fixed Black screen on somes devices
- Fixed FPS drawing
- Fixed and Boosted Overlay gamepad, use much less cpu now
- Fixed XA streaming for somes games
- Fixed Mali4xx OpenGL
- Added 4 more onscreen special buttons, Print FPS, Framelimiter,FramSkip and Autofire
- Added Autofire , assign button and frequency from misc/controller menu
and set Autofire overlay button for switch on/off
- Improved frame limiter
- Updated audio plugins, reduced Latency and improved highly quality

thanks to all FPse users to give feedbacks

As usually, if you have any problem or regression, let me know. On my side, the new Gamepad overlay optimisation give me smoother animation and FPS is higher.

Just notice that if you Draw Menu button, Back and Tool buttons are free to map, they won't be used to access menu.

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Thu Aug 28, 2014 4:31 am

I never got the beta.. :?


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