Ok, just tested Beta 18.
L2/R2 works perfectly on the Moga Pro Power! Thank you!
Alpha Multipass bug: Still present. No change. (Note: this bug was not present before my first beta).
Framelimit: Something is wrong with the framerate/framelimiter in this newest version. This occurs with any game. The FPS counter will never go to 60fps. Its' new max is 59fps with frame limiter ON. This causes popping in the audio. If I go to "framelimit tuning" and try to force "60fps", the game freezes. (While you're looking at this can we have options over 60fps just like in SW mode)? (Also, having framelimiter ON may cause the "Minimum fps" to drop lower than if FL is left OFF).
OGL Speed: Using Strider 2 as an example, I tried this game yesterday for the first time. I was happily surprised to see it played at 100% speed in game (despite the stage opening wireframe map screen going down to ~15fps). Now today with Beta-18, the sound pops starting with the opening FMV due to the new 59fps cap, then the game start screen has dips in fps down into the 40's but only at ~5 second intervals, then in game the fps is all over the place.. dipping into the 30's with just a few enemies on screen, but the fps also jumps up and down just like it did on the game start screen at ~5 second intervals. This was not like this with Beta-17...
I did each test for each game with both the default OGL and the EXP OGL plugins and different settings for Drawing Thread Priority and OGL Speed Boost levels. (BTW: so far I have never seen any difference between the two plugins)
Anything else you need me to do/look at more closely?
The new Widescreen works perfect!
Moga controller Mode-B support for L2/R2 is perfect!
The new Special Buttons are awesome!
OGL on the other hand has gotten worse.. thrice since the new beta's for me;
1st is the Alpha Mutipass bug.
2nd is the new 59fps cap.
3rd is the decrease in performance/strange performance I noticed in Strider 2.