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Re: Fpse for Android Discussion/Feedback

Posted: Tue Jul 01, 2014 7:30 pm
by mikian
any news? ^-^ just tested like 15 games and all of them working like a charm with the experimental ogl ~ 55-70 fps, but ofc depends on the game

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jul 01, 2014 11:56 pm
by schtruck
yes i'm preparing a new version with experiment opengl moved to normal mode and a much faster opengl experimental....

just stay tunned it's mostly ready...

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jul 02, 2014 5:56 am
by pteek
What about multi keys?

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jul 02, 2014 9:46 am
by schtruck
fixed too

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jul 03, 2014 12:21 am
by Jorfapigo
Onscreen Remote controller fixed?

Also, I tried out the new OpenGL plugin and works really, REALLY fast (Xperia Play R800i)... So fast I can't play any game XD, and it won't let me set the framerate limit to 60 (or any digit, at all)
This is what happens...
Go to settings---misc---video---Framelimit level---select 60----press back (or circle)... goes back to the game, which still runs fast (Print FPS option says its running at "60FPS", and YES, Framelimiter and Special Frame limiter options are checked).

When I go back to the Framelimit level, AUTO is still selected, no matter how many times I try...
Graphics look gorgeous with OpenGL, and I'm amazed at how fast the game runs (specially considering what kind of device I'm using)... It's just that it runs so fast that is unplayable. Anyone else's experiencing this issue?

Greetings, from Mex!

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jul 03, 2014 9:39 pm
by schtruck
the new beta is ready, i will post it within somes hours.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jul 04, 2014 1:04 am
by Jorfapigo
vlad-srb wrote:
Jorfapigo wrote:Onscreen Remote controller fixed?

Also, I tried out the new OpenGL plugin and works really, REALLY fast (Xperia Play R800i)... So fast I can't play any game XD, and it won't let me set the framerate limit to 60 (or any digit, at all)
This is what happens...
Go to settings---misc---video---Framelimit level---select 60----press back (or circle)... goes back to the game, which still runs fast (Print FPS option says its running at "60FPS", and YES, Framelimiter and Special Frame limiter options are checked).

When I go back to the Framelimit level, AUTO is still selected, no matter how many times I try...
Graphics look gorgeous with OpenGL, and I'm amazed at how fast the game runs (specially considering what kind of device I'm using)... It's just that it runs so fast that is unplayable. Anyone else's experiencing this issue?

Greetings, from Mex!


@Schtruck
I dont have this problem, but another one, when i check framelimiter from main meny, Fpse crashes.

@Jorfapigo
try with special framelimiter, might work for you untill its fixed. its under video settings.


Like I said, I tried with both (separately and together) and got the same result. Games run too fast...

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jul 04, 2014 3:25 am
by schtruck
Do you use frameskip similtaneously?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jul 04, 2014 7:25 am
by schtruck
Ok Pushed FPse 0.11.137 for Beta testers:

- Moved Experimental OpenGL plugin to normal plugin and new Experimental plugin another time much faster (not for GPU MALI-400)
- Fixed Remote controler feature
- Fixed Multi button mapping

Let me know please how it works ;-)

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jul 04, 2014 7:38 am
by mikian
so you mean that the current experimental OGL (11.136) is now going to be the normal OGL and ther will be a new experimental one right? ^^

that's a good idea cuz in case that the new one doesnt work or something, we can switch to the current one ^-^