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Re: Fpse for Android Discussion/Feedback

Posted: Mon Oct 21, 2013 3:33 pm
by schtruck
Just pushed FPse 0.11.115 because of a scanning games critical bug...very annoying if a .bin file was found and was very small, then FPse crashed at scan:
- Fixed crash on iso scan
- Update opengl plugin, Faster and smoother frameskip
All GPU will run Fpse in OGL faster and smoother!
- Fixed L2 R2 on Xperia Play, now if they are unset from overlay pad, they are emulated on Analog Pads
- Updated plugins with low latency audio support!
Download it,unzip into /sdcard, reset setting from FPse MISC menu and restart
http://www.fpsece.net/fpsepluginslowlatency.zip

About Xperia Play, L2 and R2 are emulated from Analog Pads if they are not set from Overlay pad, if they are set on Overlay pad, then Analog PAD of the Xperia play will emulate Directional pad or Analog sticks, depending of the Pad type you have choosen

Re: Fpse for Android Discussion/Feedback

Posted: Mon Oct 21, 2013 11:53 pm
by DaNGeR_GaMeR
schtruck wrote:Just pushed FPse 0.11.115 because of a scanning games critical bug...very annoying if a .bin file was found and was very small, then FPse crashed at scan:
- Fixed crash on iso scan
- Update opengl plugin, Faster and smoother frameskip
All GPU will run Fpse in OGL faster and smoother!
- Fixed L2 R2 on Xperia Play, now if they are unset from overlay pad, they are emulated on Analog Pads
- Updated plugins with low latency audio support!
Download it,unzip into /sdcard, reset setting from FPse MISC menu and restart
http://www.fpsece.net/fpsepluginslowlatency.zip

About Xperia Play, L2 and R2 are emulated from Analog Pads if they are not set from Overlay pad, if they are set on Overlay pad, then Analog PAD of the Xperia play will emulate Directional pad or Analog sticks, depending of the Pad type you have choosen


Ok I want to give you my feedback about optimizing OpenGL my phone is Galaxy S4 I9505 I running OpenGL on game crash bash the Options was on FrameLimiter Just and the Fps was 36 or less there was lag can't lett you have fun and with FrameSkip the Fps was 60 but the Frames is Crazy you can't play good its faast...

This is my feedback about OpenGL exeusm me if there any word was not understand for you I am from saudi Arabia and my English not professional ^_^

Keep going ahead I love your work for this emulator...

♥♥schtruck FTW♥♥

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 22, 2013 2:13 am
by heringer
Couldn't notice any difference on OpenGL with my Galaxy S4.

Still patiently waiting for the option to reduce resolution. :P

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 22, 2013 11:27 am
by Bloodcore
With the new update, I'm unable to set any OpenGL - Video settings without instantly crashing.
I attempted to turn on "Direct frame buffer access" and "Qualcomm Processors fix", without any luck.

It crashes as soon as I exit the menu, even if I don't set any new settings.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 22, 2013 1:34 pm
by schtruck
the plugins has been badly downloaded, just reset settings from MISC menu and restart FPse to redownload plugins.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 22, 2013 4:20 pm
by brujo5
@schtruck

why fpse only recognize the internal storage in cm10.2 (android 4.3.1).

cant find my psx roms in external sd card.

tested in galaxy s3,carbon rom.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 22, 2013 6:45 pm
by Bloodcore
schtruck wrote:the plugins has been badly downloaded, just reset settings from MISC menu and restart FPse to redownload plugins.

Not sure if you meant me, but.. It didn't help.

It happens as soon as I change to OpenGL by doing.... Settings -> Misc -> OpenGL Settings -> Switch to OpenGL.
After this, FPse will insta-crash when attempting to leave the "Video-settings" menu.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 24, 2013 9:03 am
by sherwink20
schtruck wrote:Just pushed FPse 0.11.115 because of a scanning games critical bug...very annoying if a .bin file was found and was very small, then FPse crashed at scan:
- Fixed crash on iso scan
- Update opengl plugin, Faster and smoother frameskip
All GPU will run Fpse in OGL faster and smoother!
- Fixed L2 R2 on Xperia Play, now if they are unset from overlay pad, they are emulated on Analog Pads
- Updated plugins with low latency audio support!
Download it,unzip into /sdcard, reset setting from FPse MISC menu and restart
http://www.fpsece.net/fpsepluginslowlatency.zip

About Xperia Play, L2 and R2 are emulated from Analog Pads if they are not set from Overlay pad, if they are set on Overlay pad, then Analog PAD of the Xperia play will emulate Directional pad or Analog sticks, depending of the Pad type you have choosen


Just wanted to give my review on this:

Playing FF7 on my Xperia Z Ultra is PERFECT. sound is close to 100%. Even entering into battle is stable at 60 FPS on OpenGL (it actually increases to 64 so it doesn't drop)

great work schtruck! bought FPSE 2 years ago during my galaxy note days and development just continues to improve! I am in awe!

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 24, 2013 1:28 pm
by crualfoxhound
sherwink20 wrote:
schtruck wrote:Just pushed FPse 0.11.115 because of a scanning games critical bug...very annoying if a .bin file was found and was very small, then FPse crashed at scan:
- Fixed crash on iso scan
- Update opengl plugin, Faster and smoother frameskip
All GPU will run Fpse in OGL faster and smoother!
- Fixed L2 R2 on Xperia Play, now if they are unset from overlay pad, they are emulated on Analog Pads
- Updated plugins with low latency audio support!
Download it,unzip into /sdcard, reset setting from FPse MISC menu and restart
http://www.fpsece.net/fpsepluginslowlatency.zip

About Xperia Play, L2 and R2 are emulated from Analog Pads if they are not set from Overlay pad, if they are set on Overlay pad, then Analog PAD of the Xperia play will emulate Directional pad or Analog sticks, depending of the Pad type you have choosen


Just wanted to give my review on this:

Playing FF7 on my Xperia Z Ultra is PERFECT. sound is close to 100%. Even entering into battle is stable at 60 FPS on OpenGL (it actually increases to 64 so it doesn't drop)

great work schtruck! bought FPSE 2 years ago during my galaxy note days and development just continues to improve! I am in awe!


How can this be I got gnote 3. Snapdragon 800 and adreno 330.
are you using frameskip. Cos adreno 330 gpu gives low fps on opengl.

I got pal version. 50 fps the transaction from world map to battle is 50 fps. But then drops to 28 - 33fps. Without frameskip just using frame limiter. We got the same adreno 330 gpu but my cpu is 2.3ghz.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Nov 02, 2013 6:00 pm
by P.A
Hello. I have Pipo M9 Tablet with 1280*800 Cortex-A9 Quad Core Rockchip RK3188 1.8GHz, Mali-400 MP4. I experince huge lags in OpenGL mode in Metal Gear Solid during scenes or actions where presents water. For example - game intro until the moment, where scene changes to inside submarine with commander or at the beginning of the game, when Snake appear from water or if you decide to go for Ration under the water. There is huge slideshow. All settings are default, I just changed rendering to OpenGL Mode. Thanks in advance.