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Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 4:43 pm
by dgg04
Just to let you guys know, saving to the memory card works fine in MGS for me. Only when I try to use Fpse's save system i experience crashes and no sound.

Also after clearing the data as I was instructed to fix the overlays I noticed significant speed increase in landscape mode.

To get full gameplay speed in MGS I had to over clock my droid to 1.0 Ghz

Hope this helps some people, keep up the good work Schtruck!

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 4:47 pm
by linxbek
plz add fps counter too. when you plan to release new ver ?

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 5:06 pm
by gormie84
only got a few issues left with the games im using..
Metal Gear Solid - save states (no sound and hangs after entering a new scene)

Ace Combat 3 - texture tearing

Final Fantasy VIII - grey cutscenes after loading from savestate

Gran Turismo 2 - After loading save state half the screen is corrupted until you move onto next screen and it changes resolution.

... and a problem that i know is being sorted, the drawing of pad overlay errors.

keep up the good work...

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 5:20 pm
by Phaedrus Nine
@gormie84

With Ace Combat 3, the texture tearing problems occurs with the landscape. This was also an issue with FpseCE.

With your GT2 problems, do you let the game get to the main menu before loading a state? Or do you load a state immediately after starting the game? If it is the former, just try waiting until the game gets to the main menu, then load a state.

Similar things happened with Resident Evil using FpseCE.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 5:25 pm
by gormie84
didnt know that ac3 had those same problems with fpece as well...

as with gt2 i have tried loading from the menus its ok when loading another menu in the same res eg just before you enter a race but if you load the state from any other menu or in game the corruption occours..

e.g if i was to load a save state from the menu into a race ive used a savestate on half the screen is corrupted but the full image is squashed up into half the space but if i exit and restart the race it clears it

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 5:26 pm
by Phaedrus Nine
I'll try that out myself see if I get the same results.

Edit:

Yes I got the same result, there is nothing I could do to avoid it. Not much help I know.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 5:52 pm
by Kierek
I'm still getting Force Closes. Rarely, but still there. This time with Digimon World 2003.

http://pastebin.com/raw.php?i=fb7kkn3a

Anyway, great work, these FC are very rarely now :)

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 5:57 pm
by HDM
anyone having problems with spusync and GT2? stuttering sound, and sounds just a music channel only

in first versions have not had this problem en gt2

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 6:04 pm
by Phaedrus Nine
HDM wrote:anyone having problems with spusync and GT2? stuttering sound, and sounds just a music channel only

in first versions have not had this problem en gt2


I find GT2 works better without SPUSync. And in portait sound seems fine to me, landscape the sound slows down quite a bit.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 21, 2011 6:18 pm
by HDM
Phaedrus Nine wrote:
HDM wrote:anyone having problems with spusync and GT2? stuttering sound, and sounds just a music channel only

in first versions have not had this problem en gt2


I find GT2 works better without SPUSync. And in portait sound seems fine to me, landscape the sound slows down quite a bit.


Yes, it works best, although in some menus a little stuttering, it is curious that in an early version, maybe 10.2 or something, spusync worked very well without any problem of stuttering in gt2

for the moment, disable spusync is much better