otakuloser wrote:Yeah i get the same impression from using the software plugin shaders, like trying to polish a turd. Although, I suppose it's a nice feature to port over for people who can't get decent speeds with the opengl hi-def mode. I just wish it was possible to add shaders to the hi-def plugin, but i believe the regular ogl plugin is unable to support shaders because it's gl/es 1.x based. I think the experimental plugin is 2.x based though, so maybe sometime in the future.
Like i said above, I think the regular plugin is a much optimized port from the old pc emulation days of Pete's/P.E.Op.S. opengl plugin which is gl 1.x based. The experimental plugin might be based on the marginally newer gl/es 2.x specification; and probably written from scratch as Pete has never open-sourced his ogl2 plugin, but I could be completely off-base. Either way, I don't think Schtruck has been working as much on the experimental plugin as he has with the regular hi-def and software plugins, so it's probably not as optimized, but again, I could be wrong.
I'm just really confused about Schtruck saying the OpenGL plug-in is updated and running faster AND looking better when I can see zero difference whatsoever. The graphics are great, but they were great before. There's no change there, and since like you said, you can't add shaders to OpenGL, there's no change there.
As far as speed goes... I don't know. If the change suddenly let me use multiple cores, I should be seeing a relatively dramatic increase in speed, let alone SOME change. I could go back to the last version and things would run exactly the same.
Am I the only one seeing no change?