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Re: Fpse for Android Discussion/Feedback

Posted: Sun Jul 14, 2013 5:16 pm
by schtruck
Just pushed a new quickly fix for SDcard scanning, hope this time, every devices will be OK.

FPse 0.11.111:
- Another fix for SDcard recognition problem and somes android build



About problem reported by Foleyo, i need to check that. thanks

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jul 14, 2013 8:18 pm
by WarMachine01
hopefully work on open gl to run with newer devices like the s4 as alot of games lag like crazy. would love to play games in better quality. :)

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jul 14, 2013 9:33 pm
by foleyjo
Thanks Schtruk.

I've done some experimenting and broken sword is working fine in softmode.

As for the medal of honor problem, it isn't when you press the virtual left stick. It's when you press anywhere on the touch screen. Same problem in wing commander 3

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jul 16, 2013 7:40 pm
by schtruck
I receive plenty of messages saying memcards are broken after times of uses. Do you have such here? Someone know how to reproduce it?

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jul 16, 2013 11:33 pm
by Arsestar
Maybe with the psxmem tool?

I use it to move save states and to create new memcards.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jul 18, 2013 9:41 pm
by Elwood
Hello! I have a problem with a physical analog controller, some directions are reversed if I move the stick fast. See viewtopic.php?f=39&t=4587

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jul 20, 2013 7:19 pm
by jkd
schtruck wrote:Ipega must be switched to Joystick mode, by Pressing X buttons while switching ON the pad.

.


I can assign the keys but it doesnt work. Tried digital/analog and different other configs.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jul 23, 2013 9:22 pm
by schtruck
ok guys, i have fixed another problem with sdcard recognition, saw on somes galaxy note 2.

i have fixed an old bug on games breath of fire III , enheinder and somes others when texture become white or black at a time...

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jul 24, 2013 1:02 pm
by GITech
Ooooo, nice! A speedup for OGL will be good.

I'm still using my evo 4g so that is great news as currently OGL is at 100% (~59fps) speed only 85% of the time in Grandia.

Speaking of Grandia, the issues of garbage on the sides of the screen, and text remaining and being overwriten, are still present in OGL. Is there a setting I'm not trying that fixes these?

Also, still waiting on 61, 62 fps limiter levels in OGL. ;)

THANKS,
Jay

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jul 24, 2013 1:03 pm
by GITech
Ooooo, nice! A speedup for OGL will be good.

I'm still using my evo 4g so that is great news as currently OGL is at 100% (~59fps) speed only 85% of the time in Grandia.

Speaking of Grandia, the issues of garbage on the sides of the screen, and text remaining and being overwriten, are still present in OGL. Is there a setting I'm not trying that fixes these?

Also, still waiting on 61, 62 fps limiter levels in OGL. ;)

THANKS,
Jay