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Re: Fpse for Android Discussion/Feedback

Posted: Thu May 30, 2013 3:58 pm
by gamerguy80
schtruck wrote:@Gamerguy80, FPse does not start on Ouya, just because Ouya check for a library that FPse does not include, as well as an INIT call to this library with a private key to prove FPse is an official product for ouya... i can work with you with the curent version of FPse if you want.


i would like to work with you on this. i just wanted to let you know that im able to load other apps that are not official ouya products like n64oid and myboy emulators and they work fine and the n64oid i have is a really old version so i just assumed if they worked fine that yours should too. I really want to get this to work so lets work together to get fpse to work. I will mention i am willing to lend you my ouya if we are not able to get it to work so that way you can have it there for you to analyze.

Re: Fpse for Android Discussion/Feedback

Posted: Thu May 30, 2013 10:16 pm
by schtruck
new Beta Version for people who join the fpse-beta Google Groups:

- Rewrote a big part of the code to get better speed
- Fixed Framelimiter tunning screen for OpenGL
- No need to quit FPse to switch video mode to OpenGL blitting, OpenGL or Old software mode, just quit and restart game
- Changed Video mode to be more clear and unique for each game
To access this new option Stay pressed on game cover or go to MISC
- Fixed support for pbp multi disc in Covers menu

Re: Fpse for Android Discussion/Feedback

Posted: Thu May 30, 2013 10:29 pm
by gamerguy80
schtruck wrote:new Beta Version for people who join the fpse-beta Google Groups:

- Rewrote a big part of the code to get better speed
- Fixed Framelimiter tunning screen for OpenGL
- No need to quit FPse to switch video mode to OpenGL blitting, OpenGL or Old software mode, just quit and restart game
- Changed Video mode to be more clear and unique for each game
To access this new option Stay pressed on game cover or go to MISC
- Fixed support for pbp multi disc in Covers menu


the beta is working great for me the experimental gives me some weird colors but the regular open gl is great and i noticed some speed

Re: Fpse for Android Discussion/Feedback

Posted: Fri May 31, 2013 3:43 pm
by bananaclawz
can you please advise if the beta comes with the option to adjust internal resolution for graphics using my nexus 10? games still render at 2560x1600 using open gl, making games unplayable.


thanks

Re: Fpse for Android Discussion/Feedback

Posted: Fri May 31, 2013 9:38 pm
by schtruck
@bananaclawz , for now the new beta does not include this, but if you want i can send you a beta opengl driver you'll have to load from the MISC menu then openGL section to test if result is better.

i'm preparing to Push now FPse 0.11.101.

Re: Fpse for Android Discussion/Feedback

Posted: Fri May 31, 2013 10:12 pm
by schtruck
Ok just pushed FPse 0.11.101 to the market:

- Rewrote a big part of the code to get better speed
- Fixed Framelimiter tunning screen for OpenGL
- No need to quit FPse to switch video mode, just quit and restart game
- Changed Video mode to be more clear and unique for each game
To access this new option Stay pressed on game cover or go to MISC then Video Mode
- Fixed support for pbp multi disc in Covers menu


NEW!! Official Fpse videos tutorial:

http://www.youtube.com/playlist?list=PL ... NIi5-i_Iu5

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jun 01, 2013 2:52 am
by bananaclawz
Hey, sorry for the double post..

I'd love to try out the open gl beta if that isn't going too out the way :)

You're so helpful :)

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jun 01, 2013 6:58 am
by arogance1
Just got the new version, and after downloading plugins and scanning storage, it force closes.

I'm on holidayfrom today and was hoping to be playing a new game while away

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jun 01, 2013 8:26 am
by schtruck
Arogance, what android version have you got in your device?

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jun 01, 2013 8:54 am
by arogance1
I have 101 installed.
I had to clear all cache from settings to get it to work.