Fpse for Android Discussion/Feedback

takeshineale128
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Re: Fpse for Android Discussion/Feedback

Postby takeshineale128 » Tue Feb 26, 2013 4:50 pm

Thanks

Tonoclem
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Re: Fpse for Android Discussion/Feedback

Postby Tonoclem » Wed Feb 27, 2013 8:23 am

Hi guys! I got the fpse 0.11.87 from market to play my final fantasy tactics but iam havig problems with the settings, please, help me.
My fpse is good, 55 to 60, but my sound is weird. The sound is bugged even on psx logo. Can some one help me to put best setting in order to play this great game? Ty very much
obs: sorry about my english

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Feb 27, 2013 9:54 pm

just use frameskipping from video menu.

Daemonax
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Re: Fpse for Android Discussion/Feedback

Postby Daemonax » Thu Mar 07, 2013 4:10 am

Not much activity lately?

Well I'll just mention two issues that I'm aware of. Silent Hill has a lot of graphical glitches using either software rendering or openGL. In Tomb Raider 2 when you do the training at her house, if you jump in the swimming pool in the house parts of Lara become transparent... Oddly from what I remember when I last tried a week ago, this problem doesn't occur is the main game. It makes me suspect either some small texture issue with software rendering, or possibly an issue with my copy of TR2, though I doubt this as there is no issue if I use openGL.

KenjinKell
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Re: Fpse for Android Discussion/Feedback

Postby KenjinKell » Thu Mar 07, 2013 11:00 am

Hi,

I'm new to the app, just bought it. I'm experiencing a sound issue on the first game I've put on my Motorola Razr: Chrono Cross.

I've only noticed the sound issue during FMVs, such as the opening scene with the book opening. The best way to describe it is a sort of popping noise . Is there a way for me to adjust this in the settings? Is it fixable?

Thank you,
Tanner

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Mar 07, 2013 10:31 pm

i'm sorry for the delay.... big disaster in my family... My father had a CVA last week. he's in a critical status actually.

About FPse i made somes interresting progress and added cool new features:

- i finally added Full Android gamepad native support for Pad 1 and 2. this works like a charms now, i tested using Two Xbox 360 controllers and Tekken3, all is recognized automatically, all buttons works immediatly for both pads.
- i have added a new feature called disable Navigation BAR, which completely remove the navigation bar which exist since Honneycomb on many devices... like Nexus devices , now to access menu, you just have to press VOLUME UP button to activate the menu. Rooted device is necessary to use this new option.
- i have added Full transparency level for Overlay Gamepad, to let you using gamepad even if it's not visible.
- i fixed AUdio engine for somes games where somes effect are missing..

For this version, as i made a lot of changes i'll need somes testers, if you are interrested, just let me know by email.

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i900frenchaddict
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Re: Fpse for Android Discussion/Feedback

Postby i900frenchaddict » Fri Mar 08, 2013 9:44 am

really sorry for your father :(

Courage Schtruck, la famille avant tout.

gaialili
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Re: Fpse for Android Discussion/Feedback

Postby gaialili » Fri Mar 08, 2013 11:56 am

Oui, courage à toi.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Mar 08, 2013 8:00 pm

thanks guys! very hard time...

Btw, i need urgent beta testers, with many different configurations to see if there's no regression with current beta version... and if people are interrested to test new features/fixes.

gamerguy80
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Re: Fpse for Android Discussion/Feedback

Postby gamerguy80 » Fri Mar 08, 2013 10:11 pm

Im sorry to hear about your father ill say a prayer for him and hope he has a speedy recovery.

I would like to be a beta tester, what would you like for me to look for also i wont be able to test until tomorrow but i am willing. my email is gamerguy80@gmail.com im always glad to help


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