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Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 19, 2011 8:57 pm
by Googashlak
Ok as far as Chrono Cross goes:

game lags a little during dialogue and battles while in landscape mode

when in game menu the game slows down a lot

sound effects sound different compared to the original game

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 19, 2011 9:08 pm
by Kierek
After last update, I can't start any game :(. When I choose an iso, i get immediate force close :(. Log:

http://pastebin.com/raw.php?i=uDb8UnLW

I hope for a fast fix, our coding God ;)

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 19, 2011 9:14 pm
by LouCipher
Googashlak wrote:Ok as far as Chrono Cross goes:

game lags a little during dialogue and battles while in landscape mode

when in game menu the game slows down a lot

sound effects sound different compared to the original game


Chrono cross menus are an interresting case. You can't tell in fpse, but if you load them up in psx4droid with fps display on, you'll see that they are a much higher resolution than normal, which is why they're slower. As to the battle menu/dialog box slowdown, I believe it's the same issue that impacts most square games. A fix for FF IX or CC should fix most speed issues in square rpgs.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 19, 2011 9:30 pm
by Malsa
And a fix for squaresoft RPGs would also boost FPse sales ;) Just another good reason why it would be nice if squaresoft RPGs ran nicely on FPse as soon as possible.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 19, 2011 9:55 pm
by crualfoxhound
Hi all.
Justin here from androidemus forum.
Going by Crualfoxhound on this fpse forum.

On 0.10.6
Multitouch is working again so is pad swap and disk swap (eject)
I tested pad2 on metal gear solid to fight psycho mantis
It works but I had to laugh.
All the buttons is messed up
The dpad was using action buttons and action buttons was using
Dpad plus L-R buttons was using start and select.
But on disk 2 on Mgs now awesome.lol
Cya...

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 19, 2011 10:26 pm
by Googashlak
LouCipher wrote:
Googashlak wrote:Ok as far as Chrono Cross goes:

game lags a little during dialogue and battles while in landscape mode

when in game menu the game slows down a lot

sound effects sound different compared to the original game


Chrono cross menus are an interresting case. You can't tell in fpse, but if you load them up in psx4droid with fps display on, you'll see that they are a much higher resolution than normal, which is why they're slower. As to the battle menu/dialog box slowdown, I believe it's the same issue that impacts most square games. A fix for FF IX or CC should fix most speed issues in square rpgs.


I agree 100%. Hope this gets fixed. :)

Re: Fpse for Android Discussion/Feedback

Posted: Sun Feb 20, 2011 12:37 am
by schtruck
New version 0.10.7 to the market:

This version include an important hotfix:
Fix memory allocation problem which caused crashes on many devices.
To achieve that i had to reduce the recompiled code buffer from 5 to 4mb...
Jni is limited to memory allocation?


- Experimental multitouch handling routine. thanks for feedback

Re: Fpse for Android Discussion/Feedback

Posted: Sun Feb 20, 2011 1:27 am
by Myth
HI,

I just purchased this app this morning and unable to get it to run on Galaxy S. Doc Rom 2.2.1 XWJS5. Sometimes it will just close the app after i try to run a game or force close when trying out different setting to get it to works. Will be great if you can help.

Re: Fpse for Android Discussion/Feedback

Posted: Sun Feb 20, 2011 2:02 am
by HDM
Ok schtruck, testing time

edit

NEW PSX4FPse Alternative version skin

Image

viewtopic.php?f=36&t=2065&p=19459#p19459

Re: Fpse for Android Discussion/Feedback

Posted: Sun Feb 20, 2011 2:37 am
by touche112
Multitouch is great with the new update!!!

However, Memory Cards still don't overwrite properly... :(