Fpse for Android News

IVPITER
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Re: Fpse for Android Discussion/Feedback

Postby IVPITER » Sun Feb 10, 2013 4:35 pm

Hello, the emulator works great. The plugin is a matter of time that works with all games to perfection. I wanted to make a suggestion, I play with a dual shock 3 and wanted to know if you could get the emulator send the order to vibrate like the knob towards psx own.

Follow You're doing so great. Greetings!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Feb 12, 2013 9:45 pm

just pushed FPse 0.11.84 to the market:
- Native support of the Moga controller and Moga Pro (Need you install first Moga pivot application)
this Gamepad has won the price of the Best E3 2012 device!! very good gamepad for Android devices!
- Fixed Old Frameskip , it's recommended to use it if you own a low end Device
- Fixed Left Onscreen Analog Pad when G-sensor is ON
- Fixed OpenGL graphic bug with Snapdragon Processors S4 Pro.

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Wed Feb 13, 2013 12:48 pm

with this new update now i cant use any framelimiter with the new frameskip because this causes my old problem about the fast forward/backward emulation problem :(!! i did a clean installation but is the same :/

Daemonax
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Re: Fpse for Android Discussion/Feedback

Postby Daemonax » Wed Feb 13, 2013 1:08 pm

Any chance of some work being done on the code that handles FMV sequences? There is a significant lag in the audio.

It would be great if this issue could be fixed.

Sarkie
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Re: Fpse for Android Discussion/Feedback

Postby Sarkie » Wed Feb 13, 2013 2:32 pm

With the latest update, I am getting speeds back to what they were back when I first bought FPse, so thanks for the work!

My issues are still:
    In "Easy Mode" on a phone, the covers are really far apart (Screenshot attached)
    Dark Forces the models are missing, software and OpenGL-ES 2.0 Blitting (Screenshot attached)
    Framelimit tunning is probably meant to say Framelimit Tuning
    UEFA and Fifa98 both crash on load
    When updating to a new version, why not leave the plug in files there and try and update the first time for GPL issues, but people can cancel it
    Forced Closed Exception: If you fail to download plugins and try and play a game (Error below)

Code: Select all

app_vercode:167
device_model:passion
build_version:2.3.30
condition:1
processName:com.emulator.fpse
pid:3601
uid:10064
tag:null
shortMsg:java.lang.UnsatisfiedLinkError
longMsg:java.lang.UnsatisfiedLinkError: setisopath
stackTrace:java.lang.UnsatisfiedLinkError: setisopath
at com.emulator.fpse.Main.setisopath(Native Method)
at ai.onClick(Unknown Source)
at com.android.internal.app.AlertController$AlertParams$5.onItemClick(AlertController.java:928)
at android.widget.AdapterView.performItemClick(AdapterView.java:284)
at android.widget.ListView.performItemClick(ListView.java:3535)
at android.widget.AbsListView$PerformClick.run(AbsListView.java:1827)
at android.os.Handler.handleCallback(Handler.java:587)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:130)
at android.app.ActivityThread.main(ActivityThread.java:3703)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:841)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599)
at dalvik.system.NativeStart.main(Native Method)
Attachments
20130213_141829.jpg
really far apart images
20130213_141829.jpg (98.93 KiB) Viewed 2002 times
20130213_142615.jpg
missing the gun
20130213_142615.jpg (50.61 KiB) Viewed 2002 times

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Thu Feb 14, 2013 3:11 am

^ Sad but true :(

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Feb 14, 2013 10:04 pm

@Mikian and @Sarkie

i send you a test version, can you check and report if all is ok for you?

Sarkie
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Re: Fpse for Android Discussion/Feedback

Postby Sarkie » Sat Feb 16, 2013 9:17 am

i900frenchaddict wrote:
mikian wrote:with this new update now i cant use any framelimiter with the new frameskip because this causes my old problem about the fast forward/backward emulation problem :(!! i did a clean installation but is the same :/
=> Galaxy ace

Sarkie wrote:With the latest update, I am getting speeds back to what they were back when I first bought FPse, so thanks for the work!
=> Asus Transformer Prime

So many hardwares and so many Android versions...!


Actually it is Nexus One. :)

My Asus Transformer Prime is always fast and good, but yeah. SOOOO many phones and OS / ROM / Kernel combos.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Feb 16, 2013 8:53 pm

Just pushed FPse 0.11.85 to the market:
- Fixed Moga controller support with Old Software mode On
- Fixed Frameskip problem which happened on somes devices
- Fixed critical bug that caused crashes after loading games

FYI, Google has released Android 4.2.2 for nexus devices, if you own a Nexus 10, you have to update to this version if you want to play correctly with FPse and opengl, google seems to have updated and fixed the opengl driver.

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Sun Feb 17, 2013 5:22 am

in my case, i suppose i'll stay at the 11.82 version because with the updated one, my games run at 40-45 fps instead of the past one with 59-60


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