Re: Fpse for Android Discussion/Feedback
Posted: Sat Oct 06, 2012 9:11 pm
Katsura wrote:I don't know what to think of FPSE anymore The last updates produce more and more rubbish. You (schtruck) always said "the sound is now almost perfect" but it never was for me. Stop saying that! Do we need that many Audio options? I think they just confuse other users. Take your time, don't hurry! Updates should make things better, not more complicated or even worse...
One thing is clear - Schtruck is trying hard to make FPSE a better and better product. As I've said in other posts, the problem schtruck is facing is hardware compatibility. In order to make FPSE better, he has to deal with hardware, and deal with drivers/ROM images. There's no real way around the issue of needing more options for compatibility with different hardware. This is the EXACT SAME thing that we went through with emulation on the PC. It was confusing as .... heck .... and to get things "great" you had to tweak and tweak - or get a guide. This is the balance - performance vs compatibility. Yes, that many audio options ARE needed - if he wants to have the best performance on all devices. The alternative would be to have a standard platform with standard ROM images - that option is available, but it is not android. That being said - I agree. Schtruck, in his eagerness, often puts out too many changes in one update. This may not be right, as we've seen. But his motive for doing so cannot be doubted - he wants FPSE to be better and better.
I also agree that the options confuse users. I think that for the sake of making FPSE user friendly, the menu setup needs to change. There needs to be a 'basic' and an 'advanced' option. If users want to tweak things, they can go into advanced. Otherwise, just a basic menu is needed. Schtruck's new menu goes a big step in that direction by making the settings menu something that is below the main menu. But the settings menu itself is still difficult to traverse. Better documentation would help this, but still I think an 'advanced' menu would be more appropriate. The bigger and more difficult question is, what should go in the 'advanced' menu.
6502 wrote:Cheats don't work here either but they do seem to poke something in memory because they produce strange side effects in some games. I'm using confirmed (in previous version working) codes as well.
Some options are not persistent (enable hardware acceleration, enhanced audio). They are disabled again after FPse restart. But i have to admit i've never seen any improvement or change at all after enabling these beside the fact that 'hardware acceleration' once fixed a freeze problem for me (pressing <menu> button froze display buffer until FPse instance got reloaded). That problem is no more present in recent versions though. Not sure if these options are valid at all for my hardware.
Samsung Galaxy S+ (S9001)
MSM8255T Snapdragon S2 1.4 GHz Scorpion CPU
Adreno 205 GPU
I like that you gave your hardware - very nice input. But what games have sound issues? What types of issues? How is it different from before?
The hardware acceleration is only for 'old software' more I believe. If I'm right, schtruck should remove it from the 'blitter' menu, like he removed it from the OpenGL menu. The enhanced audio doesn't seem to do anything for me either - but then I know that my hardware doesn't work with it. We know it doesn't stick, it seems schtruck may have missed that. Or - it may be that the enhanced audio can break games so he intentionally makes it be something that must be chosen. That was important before the new menu system, but with the new menu system he probably can allow it to stick.