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Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 1:30 pm
by schtruck
you updated from which version?

if your saves was in opengl mode, then you must switch to openl mode from misc menu first.

each time you upgrade fpse, each time software mode is forced to make people upgrading their opengl plugin.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 3:21 pm
by Ledah
Upgraded to rev .50 and still have the same problem with sound,maybe the problem in game itself(xenogears)? On .45 rev everything was perfect,maybe the problem in my device?

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 3:29 pm
by cloud_tower001
I am trying to get a grip on the been cheat system... I was loving the previous one because I had it set up perfectly for my phone. Now the new cheat system comes out and all the cheats I had don't work and the ones downloaded don't load everything downloaded. A lot of the cheats are just modifiers that can't even be used without going in to my files with a computer. I'm on xperia play and I'm not very happy with the change.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 3:34 pm
by Mpanda_fr
hello Im french and my english is not perfect...
I have a problem on tomb raider series with the last update of fpse...

Since this last update my start and select buttons bugs and my game freez..

The developper of fpse could take a look for this probleme ?

Thank you in advance

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 3:50 pm
by Mpanda_fr
Je vien de capter que l'admin etais de Paris, donc francais..

Donc je re poste en francais

Voila depuis une mise a jour je ne sais plus laquel.. tomb raider 2,3,4 et 5 freezent et il n'y a rien a faire j'ai essayer avec toute les options possibles et dispo... Cela m'arrivait deja par le passer juska ce que je change de rom..

Schtruck si tu parle bien francais aurait tu une solution ?

Merci :)

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 5:40 pm
by snakebyte
I fixed an immediate crash which was caused by an Android NDK bug! argh


Cheers just to confirm that has resolved the instant crashing and now works again.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 6:01 pm
by the5th2000
11.50 works great on my Gnex, no problems like with 11.48. But with the new cheat thing, I don't really want to use the automatically downlaoded ones. I have some text files with my FFVII cheats, which I used before the updates, and there are two problems; some of the cheats I use aren't in the downloaded list, and when I manually choose my own file and select the cheats they don't work/stick.
Am I doing something wrong?

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 03, 2012 10:26 pm
by NYCHitman1
schtruck wrote:you updated from which version?

if your saves was in opengl mode, then you must switch to openl mode from misc menu first.

each time you upgrade fpse, each time software mode is forced to make people upgrading their opengl plugin.


I updated from .49, but I always use Software mode. Never touched any of the settings besides SPUSync. I checked out the .ini file, and HLE mode was set to on, and savestate was empty. Do I need to put any edits there?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 04, 2012 1:05 am
by Tumalu
Ledah wrote:Upgraded to rev .50 and still have the same problem with sound,maybe the problem in game itself(xenogears)? On .45 rev everything was perfect,maybe the problem in my device?

No, you're not the only one. I got the weird sounds back in ff9 now :-s
It worked flawlessly on previous version. And I have tried everything with this new version yes. What could it be?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Oct 04, 2012 1:31 am
by Ledah
Did you notice some sudden fps jumps like 58-62? In case of xenogears its time when i get wierd tempo switches. As far as i can see its galaxy s2 problem,because we both have it.