Fpse for Android News

jacklebott
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Re: Fpse for Android Discussion/Feedback

Postby jacklebott » Tue Oct 02, 2012 10:05 am

For some reason, FPse keeps telling me it can't verify the license in v0.11.48 (It told me to make sure my system time was normal, but the system time seems normal to me)(Also, my phone is Wifi-only, but that's never seemed to matter before now). Also, is there any way you can fix the in-battle voices in Tales of Phantasia when using "Enhance sound emulation"? Without the enhanced sound setting, the audio keeps losing more and more instruments with each new FPse version. But with the setting checked, the voices are really loud and low quality.
Thank you very much for making such a wonderful emulator though! Other than the sound, each update keeps getting way better (loving the new menu & cheats as well).

sukiyaki
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Re: Fpse for Android Discussion/Feedback

Postby sukiyaki » Tue Oct 02, 2012 10:59 am

updated to 0.11.48 with no luck. still crashes like 0.11.47.

device: optimus x2 cyanogenmod 7.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 02, 2012 11:10 am

@jacklebott , the license message happen after how many second? what version of system do you have?

@sukiyaki, 0.11.45 worked well?

the5th2000
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Re: Fpse for Android Discussion/Feedback

Postby the5th2000 » Tue Oct 02, 2012 11:14 am

Same here, 0.11.48 doesn't work at all for me. But 0.11.45 was perfect. Luck I had a back up to roll back to.....

sukiyaki
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Re: Fpse for Android Discussion/Feedback

Postby sukiyaki » Tue Oct 02, 2012 11:15 am

schtruck wrote:@jacklebott , the license message happen after how many second? what version of system do you have?

@sukiyaki, 0.11.45 worked well?


yes. only troubles with .47 & .48

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 02, 2012 11:22 am

@sukiyaki send me an email i send you a test version. (schtruck@gmail.com)

Ledah
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Re: Fpse for Android Discussion/Feedback

Postby Ledah » Tue Oct 02, 2012 12:02 pm

I think that problems i have got are not with sound itself,but with fps jumps . Every settings are the same that they were on .45,its basically the same sound right now but with little difference in instruments its like they switch too fast for a short moment and then suddenly slow down,it can be heard pretty well in xenogears boss battles where soundtrack "knight of fire" plays.
Last edited by Ledah on Tue Oct 02, 2012 12:09 pm, edited 1 time in total.

nekrox89
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Re: Fpse for Android Discussion/Feedback

Postby nekrox89 » Tue Oct 02, 2012 12:03 pm

Dont work on Galaxy Nexus Jelly Bean, crash app :?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 02, 2012 12:30 pm

who is available???? i need someone who can test in live, it's important.

contact me on Google chat schtruck@gmail.com

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 02, 2012 1:49 pm

you don't have kill app in developper menu?


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