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Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 3:40 pm
by schtruck
you are talking about onscreen sticks? if so, are you well in analog pad from INPUT menu?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 4:06 pm
by foleyjo
Skelton.

I had the same problem. All I could do to fix it was revert back to the original JXD keymappings.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 4:11 pm
by drgci
I am not trying to troll but epsxe team release their ps1 emulator for android!

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 5:17 pm
by New player
thefitz wrote:ePSXe is YEARS behind FPse. I just checked it out... no OpenGL or anything... can't change screen ratio. It is, however, the second day it's out. We shall see, but as of now FPse is the better product.


what ePSXe for android ?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 5:38 pm
by foleyjo
epsxe seems to run multidisc eboot files but can't see any other benefits from the reviews yet. Think i'll stick with this 1

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 5:41 pm
by schtruck
i wish good luck to epsxe makers, they did a great job on PC.

But FPse core is still the fastest , even on PC (unfortunally never released, perhaps one day). FPse Arm core is very optimized as no other PSX emu.

For now i plan to release a new version of FPse in few hours which will support about 8 more options to tune and make more games playables in OpenGL....

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 5:51 pm
by molitar
schtruck wrote:i wish good luck to epsxe makers, they did a great job on PC.

But FPse core is still the fastest , even on PC (unfortunally never released, perhaps one day). FPse Arm core is very optimized as no other PSX emu.

For now i plan to release a new version of FPse in few hours which will support about 8 more options to tune and make more games playables in OpenGL....


Great :)

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 31, 2012 9:36 pm
by skelton
foleyjo wrote:Skelton.

I had the same problem. All I could do to fix it was revert back to the original JXD keymappings.


Yeah, this is what i am using. (in My rom ICS) But it's a shame that this feature stopped working, since worked fine in previous versions.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Sep 01, 2012 12:53 am
by Tumalu
Pitiful enough I still have that problem that the screen is shaking when in software mode in combination with "screen filtering" on, making it less pixelated. Now I have to turn it off again for the screen to be steady. What can this problem be schtruck? I can confirm this didn't happen in version 0.29 and before...

Re: Fpse for Android Discussion/Feedback

Posted: Sat Sep 01, 2012 2:01 am
by anTaiG
thefitz wrote:What is interesting is that FPse saves work with ePSXe (but I haven't gotten savestates to), so if, for whatever reason FPse freezes at a certain point in a game, move the memory card over, play it past the point of freezing, and bring it back. Cool!

Can't wait for the new version, right now FPse blows ePSXe out of the water and with the new version it'll be even better.


Was planing to do this with Soul Reaver, just never got to it :-) Still on the agenda though.

Just one question schtruck, did you make any progress with the touchpad implementation for Xperia Play running Gingerbread? Since most Play users are going to stick on GB as it is the official version and it is optimal for gaming it would be a good addition.

For reference you can take a look at Mupen64 by Paul, or ask the man himself, since the project is open source, about the implementation. He has this solved perfectly. Site: http://www.paulscode.com/forum/index.php

FPSe is getting better and better, great work man. Keep it up! Cheers :-)