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 Fpse for Android Discussion/Feedback 
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Fresh Fish

Joined: Thu Aug 16, 2012 8:11 am
Posts: 2
Primary Device: Asus tf201 transformer prime
Operating System: Android
Post Re: Fpse for Android Discussion/Feedback
schtruck , Some solution to the problem with the error of the dual core , please?


Thu Aug 16, 2012 11:15 pm
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Joined: Fri Jul 13, 2012 8:15 am
Posts: 10
Primary Device: Samsung Galaxy S3
Operating System: Android 4.0.4
ROM: FreeGS3 0.0.9
Post Re: Fpse for Android Discussion/Feedback
Thank you for all your hard work schtruck. I look forward to the new update. Also, I just got my hands on a 4.1.1 Jellybean build of android. Fpse isn't playing nice with it. Im sure it will be a good challenge to get fpse to work smoothly on the new version.


Mon Aug 20, 2012 6:33 am
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 2098
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
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Post Re: Fpse for Android Discussion/Feedback
sorry for the delay,

i haven't released this week end the new Version just because i found the problem with dual core and freeze . So i remade all the software drawing code, and was surprised because Mono Core gives far better results and no more freeze problem.
i have added a new option to tune the Drawing Thread Priority because on somes devices, emu is lot faster regarding this priority.
I have succeed to make the analog Sticks visible in software mode, that's works like in OpenGL mode, the Stick represented by the little Circle over the Sticks follow your fingers.
i have fixed too the PAD repositionning. Rework like a charm now.
i have to make more test today, and will send the last beta to all beta besters, but i think all is perfect now to release the new version.


Mon Aug 20, 2012 6:35 am
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Joined: Thu Jun 28, 2012 8:22 pm
Posts: 123
Primary Device: JXD S601
Post Re: Fpse for Android Discussion/Feedback
schtruck I noticed some of the things you have worked on are ones that I had requested in the requests thread. Not sure if it was my request that got you to look at these but I want to say a big thank you. I can't wait for the update. I've been checking on google play everyday


Mon Aug 20, 2012 4:12 pm
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Fresh Fish

Joined: Tue Aug 14, 2012 9:24 pm
Posts: 3
Primary Device: Xperia Ray
Operating System: Android
ROM: ICS
Post Re: Fpse for Android Discussion/Feedback
Is there any open spot for beta tester? I would like to help. Or it is restricted to some ppl...

Im on Xperia Ray with latest ICS.


Tue Aug 21, 2012 1:30 pm
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Post Re: Fpse for Android Discussion/Feedback
i was very close to lost all my hairs yesterday evening because FPse didn't want to start any more, in fact it was caused by a bug on drawing code of FPse since longtime ago, fixed now.

i just sent Beta to i900frenchAddict, i'm waiting for his feedback.


Tue Aug 21, 2012 2:34 pm
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Joined: Sat Feb 21, 2009 10:47 am
Posts: 2114
Location: France
Primary Device: Galaxy Note 2/ HTCs
Post Re: Fpse for Android Discussion/Feedback
I'm back home (01:00AM), trying it now, sorry Schtruck, I finally spend the hole evening next to a private swimming pool drinking "rosé" wine so I wasn't on msn :roll:

EDIT: tested, feedback sent ;) It seems "force mono core" is over (at least for me)

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Tue Aug 21, 2012 11:04 pm
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Post Re: Fpse for Android Discussion/Feedback
i take my time, but i want to be sure with this release.

And last i was doing somes test with the Future Featue of FPse.... OpenGL-ES 2.0 plugin... with external shaders support. Graphically it's lot better than OpenGL-ES 1...

i have Fixed the crashed that happened into Config menu when you pressed BAck twice at loader to change default config.... now that's perfect i think.


Wed Aug 22, 2012 11:11 pm
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Junior Member

Joined: Wed Aug 01, 2012 11:05 pm
Posts: 14
Primary Device: Huawei Mediapad/Springboard
Operating System: Android 4.0.3
ROM: Stock Firmware/ROM
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
And last i was doing somes test with the Future Featue of FPse.... OpenGL-ES 2.0 plugin... with external shaders support. Graphically it's lot better than OpenGL-ES 1...


What do you mean by 'graphically'? Are you saying it looks better, or does it perform better? Is it more compatible with games (eg. fixing the extreme slowdown during the FF8 battle transition)? Some of the above? All of the above? Whatever it does, I'm sure it will be good, so thanks for working on it.

I'm hopeful that one day the OpenGL plugin might be fast enough and compatible enough to be the future default for FPse, but right now the Soft-gpu renderer is the best option.
With all the speed improvements to the software renderer, it might be an option to look at improving the graphical quality of that, eg. providing an option to increase the internal resolution so 3D models look better.


Thu Aug 23, 2012 5:51 am
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Joined: Wed May 23, 2012 11:31 am
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Primary Device: Galaxy Tab 2 7''
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Post Re: Fpse for Android Discussion/Feedback
i think the version number should be at least 0.12... ;)


Thu Aug 23, 2012 8:35 am
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