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deejayzee
Member
Joined: Wed May 23, 2012 11:31 am Posts: 56
Primary Device: Galaxy Tab 2 7''
Operating System: JB 4.1.2
ROM: AOKP
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 Re: Fpse for Android Discussion/Feedback
These are my screenshots of Tekken 3, the first is from some pirated version, the second is from licensed. Both made in sowtware mode The licensed one looks like in low resolution, but pirated looks pretty good, so maybe it is possible to patch original disc images to make them look better in S/W mode?
Attachments:
Screenshot_2012-07-10-21-02-21.png [ 339.9 KiB | Viewed 713 times ]
Screenshot_2012-07-10-21-04-16.png [ 336.28 KiB | Viewed 713 times ]
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| Fri Jul 13, 2012 8:40 am |
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thefitz
Enthusiast
Joined: Tue Feb 14, 2012 7:20 pm Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
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 Re: Fpse for Android Discussion/Feedback
What are the chances screenfiltering is on/force mono core is off in the sharp screenshot and that screenfiltering is off/force mono core mode is on in the sharp screenshot?
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| Fri Jul 13, 2012 5:06 pm |
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deejayzee
Member
Joined: Wed May 23, 2012 11:31 am Posts: 56
Primary Device: Galaxy Tab 2 7''
Operating System: JB 4.1.2
ROM: AOKP
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 Re: Fpse for Android Discussion/Feedback
thefitz wrote: What are the chances screenfiltering is on/force mono core is off in the sharp screenshot and that screenfiltering is off/force mono core mode is on in the sharp screenshot? Both screenshots are made when screen filtering ON/force mono core OFF, and both versions use the same save state slot
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| Fri Jul 13, 2012 6:37 pm |
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thefitz
Enthusiast
Joined: Tue Feb 14, 2012 7:20 pm Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
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 Re: Fpse for Android Discussion/Feedback
ZhuraYuki wrote: "Xenogears" after input movie game runs 6fps. What fix I must enable to run it 60fps? Also we need some guide on those so many fixes. I'm also having this problem. Anybody? Anything? This happens shortly after starting Breath of Fire IV as well.
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| Fri Jul 13, 2012 8:16 pm |
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bluezeak
Guru
Joined: Fri Feb 03, 2012 10:04 am Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
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 Re: Fpse for Android Discussion/Feedback
Are you using the softgpu or OpenGL?
The softGPU shouldn't require any fixes.there are a couple options for enhanced graphics but you can use them or not, they shouldn't make a difference. The thing that has caused dime people issues is the system option 'force single core' which when NOT checked seems to give dime people issues. Filter mode will make things run very slow if you dint use dual cite, but the help file tells you that.
OpenGL uses hardware to try to make graphics look BETTER than they did on the psx. As such it is NOT 100% compatible. And there are many options to try to get games to work. You have to choose in many game - better compatibility or better graphics. And sometimes OpenGL just didn't work outer looks wrong and you have to use softGPU mode. Please see my OpenGL page.it does not have all the answers but it will give you a lot more information. I update it and the spreadsheet as often as I can. I'm going to updater that post now mentioning the trade off between compatibility and graphics.
_________________ FPSE OpenGL info - click here
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| Sun Jul 15, 2012 7:32 am |
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Hideaki
Fresh Fish
Joined: Sat Jul 14, 2012 5:50 pm Posts: 2 Location: Brazil
Primary Device: Samsung Galaxy SII (I9100)
Operating System: Android 4.X
ROM: Final Fantasy VII
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 Re: Fpse for Android Discussion/Feedback
I recently purchased the app at Google Play Store and it is saying that the version of my FPse is 0.11.28 and not 0.11.29. Is it just a bug of FPse or its a problem with GPlay?
Thanks in advance.
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| Mon Jul 16, 2012 10:56 pm |
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bluezeak
Guru
Joined: Fri Feb 03, 2012 10:04 am Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
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 Re: Fpse for Android Discussion/Feedback
Bug. Go to the Android system menu, applications choose Fpse, you'll see the real version. If it's not 11.29 there that a problem
_________________ FPSE OpenGL info - click here
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| Tue Jul 17, 2012 3:35 am |
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drgci
Junior Member
Joined: Sat Mar 24, 2012 4:20 pm Posts: 16
Primary Device: htc sensation
Operating System: android
ROM: cooked
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 Re: Fpse for Android Discussion/Feedback
Has anyone tested fpse on android jelly bean?
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| Tue Jul 17, 2012 8:13 am |
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skwarosz
Junior Member
Joined: Tue Jan 31, 2012 8:09 pm Posts: 17
Primary Device: Samsung Galaxy GIO
Operating System: Cyjanogen MOD 7.2
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 Re: Fpse for Android Discussion/Feedback
Is anyone have the same problem i have in FF VIII? I can't save my game cause all the time i have "save failed". Only on disk 3 i have this problem o disk 2 everything was fine. I'm asking cause i can't pass game in ragnarok when Squal sitting in the captain chair and putting coordinates. Game just freeze (they are blinking etc) nut nothing else doing. I wanted to save the game in save point put game into epsx on pc and pass those scene but i can't save i don't know what to do ....
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| Tue Jul 17, 2012 4:45 pm |
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deejayzee
Member
Joined: Wed May 23, 2012 11:31 am Posts: 56
Primary Device: Galaxy Tab 2 7''
Operating System: JB 4.1.2
ROM: AOKP
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 Re: Fpse for Android Discussion/Feedback
drgci wrote: Has anyone tested fpse on android jelly bean? Yes, same bugs as ICS, plus no screenfiltering
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| Tue Jul 17, 2012 9:29 pm |
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