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Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 26, 2012 7:58 pm
by schtruck
to all who complain about slowdown i'm wondering if you use analog stick or digital pad as onscreen pad?

Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 26, 2012 8:15 pm
by Rotkaeqpchen
Schtruck, I think everyone here knows what hard work it is to develop an emulator like this. Be assured that I just want to give you useful information not insult you. ;)

Edit: Could it be that it is necessary to completely remove fpse and its data before updating? I now did this, and it runs a little more stable, although 3 force closes while setting everything up initially.

Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 26, 2012 9:00 pm
by schtruck
@Rotkaeqpchen can you tell me if when in menu fpse stop well? sound and game i took a look to your logcat and error are strange, it's like the build version reported by your version was Honneycomb or ICS, but in fact it's a gb rom with missing java class from ics.... what rom do you have?

Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 26, 2012 9:34 pm
by schtruck
i've checked tegra2, no slowdown on my side.

Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 26, 2012 9:48 pm
by Tumalu
Take ur time schtruck, thanks for.checking reversed buttons. I also realize it is quite a job to keep improving things, be sure to relax yourzelf as well. Until the next release I can live with the reversed buttons ;-)

It would also be great though to see Ff9 run by opengl or later by opengl2 smoothly on my Galaxy S2. Must be possible I am sure.

Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 26, 2012 9:52 pm
by schtruck
excuse me but i'd prefer to release a version for that, you say inversed L2/R2 with L1/R1 is it that?


instead, here is the internal pad fixed. just load it as external pad from input/overlay pad/overlay pad

Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 26, 2012 10:06 pm
by deejayzee
today i reverted my device's firmware back to ICS just to see how the last build works, and it works great, the picture is smooth as butter with framelimiter set to ON, stable 60 fps using software renderer in Tekken 3 and Persona with filtered screen. But when running fpse on JB rom i can see stuttering though it shows same 60 fps (in dualcore) and no screenfiltering(( why is that? ((((((

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 27, 2012 12:52 am
by molitar
crualfoxhound wrote:@molitar

Instructions on getting your ps3 pad working correctly for fpse

First off
Clear all your data for
Fpse+sixaxes controller app
Be make sure its a clean setup.

Run sixaxes controller app
Press the menu button to bring up preferences.
And follow this.
Keyboard emulation/key mappings/1st controller/edit mappings
Press on select key it should be set to back.
Change it from back to escape.
That's sixaxes controller app sorted.

Next is fpse
Map all buttons apart from direction buttons thay should be setup correctly.

Now everything should work correctly for you
Hope this helps

Catch ya later..


Thanks that fixed my control problems.. but I can not use OpenGL at all I get a beep and a black screen or a force close. Also analog no longer works does anyone know what version was the last version analog worked on? I'm about to hunt down older versions so that I can use FPSE again.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 27, 2012 1:14 am
by kwan728
CRASH!!!!!

My galaxy note crash when playing Dragon Worrior 7 for 10 min. The hardware temperture is very high firstly and black screen suddently. I have to restart the phone after the crash. Not sure if it is due to the problem of hardware temputure. Never had this problem in the old version.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 27, 2012 1:37 am
by New player
there are problem with set or unset buttons
Ex: If I unset OR hide (star-select) I can't using , before I can used !

fpse.0.11.32