Needing a highend phone for fpse
- - I haven't played on a low end phone, but I would say that on a low end phone you would need frameskip but that games should still be decently playable.
- On midrange phones with frameskip they should be more than playable, they should be good.
- On mid-high to high end it should be fantastic, and on high-end phones you can stat using the opengl plugin.
- My point - you do NOT need a quad-core high end phone to use fpse. Not even to run it 'smoothly'
- To run FPSE smoothly you probably do need a good phone (1ghz single core) to run software mode without frameskip.
- - They make your display look lower res. From that angle, they may make games look better on screens whose resolution is very high.
- I played with scanlines on my computer using ePSXe with 1440x900 resoltion and I don't quite understand what they do. They take out some of the horizontal lines, but Pete put in a 'brighness' setting. If you adjust that it can almost eliminate the effect - so I don't quite get it. But - the concept is to make games look lower resolution like old TVs, so it may help the look of games.
- GPU options
- - SoftGPU - there's no scanline plugin in that GPU, so it would need to be added. That may be difficult.
- OpenGL - scanlines are available here, so they may just need to be enabled. I think they're less needed here ... <shrug>.
Alternatively to scanlines in the softGPU, maybe Sctruck could implement some of the "stretching" or "dithering" options which are in the PEOpS SoftGPU. They are designed to make the game look better, though I don't know how much. I'm not sure what all the stretching options do (there are many), but dithering should make colors looks better (possibly at expense of graphic clarity?). If the emulator dual-core option is working well, I think any dual core phone should be able to utilize the options.