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 Fpse for Android Discussion/Feedback 
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Joined: Wed May 23, 2012 11:31 am
Posts: 56
Primary Device: Galaxy Tab 2 7''
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Post Re: Fpse for Android Discussion/Feedback
Badingerz wrote:
Great app, kudos to Schtruck for updating & improving fpse every now and then.
But one thing I would like to point out is that it still crashes & closes very often in dual core mode, system instructs me to force mono core but its super slow running in mono core. So I still have to save my progress in my games every minute. Hope next update would fix this issue... Anyways, more power!


true, this needs to be fixed as soon as posible. I played MGS until the .24 update, but then '...Major update of Software drawing code, on Multi core devices...' made FPse less playable :( :( :(


Sat Jun 30, 2012 9:44 am
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Joined: Thu Jan 12, 2012 1:23 pm
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Location: Poland
Primary Device: Padfone
Operating System: Android 4.0.4
ROM: stock + root
Post Re: Fpse for Android Discussion/Feedback
@schtruck: Still slowdowns in Vagrant Story and Soul Reaver :-(


Sat Jun 30, 2012 1:03 pm
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Joined: Thu Jun 28, 2012 1:23 pm
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Primary Device: JXD S7100B
Operating System: Android 2.3.4
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Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
Guys i just update the OpenGL plugin for MALI400, i did a lot of optimisations, the pach is now 20 lines of code. and on my MALI400 the speedup is impressive!

let me know the result on your Note, GSIII and GSII !!!

Mali400, still returns back to menu on Playstation Logo.

EDIT: But it seems to work in HLE mode! (maybe the emu doesn't use the plugin in HLE mode?) - still 2/3 FPS in Lomax (a 2D game) though...
In Tekken 3 it's 30FPS, software mode IS actually faster! (and it has lots of black boxes)

40-45fps with Frameskip (which is good!) but models are lacking lots of polygons :( Maybe it's HLE's fault?


Sat Jun 30, 2012 1:51 pm
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Joined: Mon Apr 09, 2012 9:29 am
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Primary Device: galaxy npte
Operating System: androod 2.3.6
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
Guys i just update the OpenGL plugin for MALI400, i did a lot of optimisations, the pach is now 20 lines of code. and on my MALI400 the speedup is impressive!

let me know the result on your Note, GSIII and GSII !!!

I tried it with dragon warrior 7 , it seems no slow down when talking to someone in the game. But still slow down in some area like below


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Sat Jun 30, 2012 3:31 pm
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Joined: Fri Feb 03, 2012 10:04 am
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Primary Device: motorola bionic
Operating System: Android 2.3.4
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Post Re: Fpse for Android Discussion/Feedback
I just want to say thanks to Schtruck. Great work. Thank you.


About multi-core - I've seen lots of people say that it can cause crashes. In my experience it doesn't cause crashes (though I haven't used it much), but it does cause a stuttering effect - similar to turning on frame skip. However, the 'stuttering' is more than just graphics. The keys themselves become less responsive (have to push them multiple times sometimes) and if I have the FPS display on, it flashes. It's as if the entire emulation is 'stuttering'. Is this a known issue? Does anyone else have this issue / experienced this?

About the OpenGL plugin - is there any better documentation for it? I've read the help, and I've played around with the options extensively (for hours). I'm still curious as to what they do / when I should use many of the options - or when I should NOT use them.

Oh yeah, along with the new 'dynamic interpreter' I see there's also a 'fast boot' - what's that (it was checked)? And since I'm asking about something in the system menu - what's 'boost mode'? I never quite understood that.

Sorry if this is too many question. The main point of my post was to say thanks :). Again, thanks so much for all your work.

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Sun Jul 01, 2012 8:46 am
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Joined: Wed Jun 09, 2010 2:04 pm
Posts: 81
Location: Poland
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: KingDroid ICS NoteMania v7.0
Post Re: Fpse for Android Discussion/Feedback
fpse causes cpu frequency/fps drops (1200-1600 mhz = 60+ fps, 800 MHz = 30-35 fps), maybe I should record movie to show what I mean. Even if I set min 1600 and max 1600 MHz and performance govenor (allways 1600 mhz even in idle) fpse causes drop to 800 ... and when I close fpse 800 MHz stay until I apply 1600 MHz again .... only fpse causes that
solution ?

http://youtu.be/Npwl8Dz55LI

Sorry for quality, something was wrong with auto focus and I'll fix it later. But everything what I want is vissible.


Last edited by gregory85 on Sun Jul 01, 2012 4:49 pm, edited 1 time in total.



Sun Jul 01, 2012 1:40 pm
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Joined: Sun Jun 24, 2012 6:45 pm
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Primary Device: Galaxy Note
Operating System: Android 2.3.6
Post Re: Fpse for Android Discussion/Feedback
Suggestion: the "create icon" trick apparently doesn't work if you use any other launcher than stock; it only creates an icon on the homescreen. So, why not, instead of that, create an icon in the applications list? Is that possible?


Sun Jul 01, 2012 3:42 pm
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Post Re: Fpse for Android Discussion/Feedback
jbenam wrote:
schtruck wrote:
Guys i just update the OpenGL plugin for MALI400, i did a lot of optimisations, the pach is now 20 lines of code. and on my MALI400 the speedup is impressive!

let me know the result on your Note, GSIII and GSII !!!

Mali400, still returns back to menu on Playstation Logo.

EDIT: But it seems to work in HLE mode! (maybe the emu doesn't use the plugin in HLE mode?) - still 2/3 FPS in Lomax (a 2D game) though...
In Tekken 3 it's 30FPS, software mode IS actually faster! (and it has lots of black boxes)

40-45fps with Frameskip (which is good!) but models are lacking lots of polygons :( Maybe it's HLE's fault?


HLE is most of the time slower indeed (and less compatible games) as it doesn't use the bios.

This Mali 400 seems to be a pain

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Sun Jul 01, 2012 5:02 pm
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Post Re: Fpse for Android Discussion/Feedback
How do you make the screenshots ??

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Sun Jul 01, 2012 10:24 pm
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Joined: Mon Jul 02, 2012 11:47 am
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Primary Device: samsung galaxy s3 (korean 3g)
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Post Re: Fpse for Android Discussion/Feedback
Thanks Schtruck for making one of the best app ever in android history.
Anyway ive been playing with this app since with my galaxy s 1. I had practically no problem with playing almost any games with fpse(psx4droid is just laughable)

But after seeing that you can use opengl, i was jawdropping and wanted to try it out.

sgs1 isnt that powerful enough so i bought the latest sgs3.

But despite my expectations there are still lags and freezes when playing with opengl on my sgs3.....

I dont believe its because of the hardware limitation but some problems with the opengl setting

so please fix it for us fans


especially when playing FFT, one of my favorite games, there is no serious lag until you command an attack which drops the fps to 15~20

anyway cheers~


Mon Jul 02, 2012 11:58 am
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