Fpse for Android News

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Fri Aug 24, 2012 7:15 pm

I'm on Android 2.3 yes.
I didn't notice the Thread Priority options. Going to play around with that.

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Fri Aug 24, 2012 7:28 pm

I also tried TP at 5 and found little difference. I noticed that the white and black borders on things are random. For example in Medal of Honor they were there at the start but then vanished.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 24, 2012 7:37 pm

about bands, are you saying it's new and in opengl?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 24, 2012 7:45 pm

ok i know then the opengl slowdown,it the Zbuffer set for my test with the future opengl ES 2 plugin. will remover Zbuffer



i push a new version in few minutes. first i need to see myself the JXD6 problem.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 24, 2012 8:05 pm

@foleyjo, your mid screen updating problem happen only when you have set analog no? and when you press analog stick?

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Fri Aug 24, 2012 8:18 pm

Yes thats right.
Just retested. Game I'm using for reference is Alien Ressurection(if that helps at all)

With no analogue nothing moves. Hardkeys stop working.

With Analogue hardkeys stop working but when using touch screen right analogue stick (Which doesn't actually appear on the screen) the botton half of the screen moves with a slight delay. I've noticed The top half does update but very very slowly.

While typing this I had the JXD next to me with the game still running. I picked it up and it went into portrait mode and the screen was spinning as if I was pushing the right analogue stick. Went back to landscape and it's still spinning. Can't stop it at all.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 24, 2012 8:26 pm

ok have to remove stick for analog then with device running with Gingerbread and before.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 24, 2012 8:30 pm

have you spoofed your jxd ? you are saying that with this version HW key do not works anymore on jxd?

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Fri Aug 24, 2012 8:38 pm

On a different note on a future release would it be possible to slow down the rendering of the 2D graphics.
The reason I ask is coz I've already mentioned the delay with sound in the 2D sections of some games. Well I've Been playing Bust A Groove and realised that everything is in sync as far as 3D graphics, controls and music are concerned. I notice that the 2D icon flasher is a couple of seconds ahead of everything else on the screen.

On the Amiga emulator AnUAE there was is similar timing issue. There is a graphic slow down option on there and when used the sound and graphics timing is fine.

Again this is just an issue with the 2D graphics. Menu's and on screen displays. 3D and controls are completely fine

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Fri Aug 24, 2012 8:40 pm

My JXD was spoofed but I reverted back after a PM conversation with you
I'm just using the overclock so I get the full 1ghz

Sorry hardware keys do work for the digital controls however after going to the menu the hardware keys stop working.
I can not map the analogue sticks to the hardkeys
Last edited by foleyjo on Fri Aug 24, 2012 8:44 pm, edited 1 time in total.


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