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Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 13, 2012 2:15 am
by bluezeak
support for compressed files would be awesome!

in fact, all the work you do, is great, thanks so much schtruck!

if you have time with all this work you're doing, I would like your help in understanding the opengl plugin. I wrote that huge post about it, but I still have a lot of questions about how you're setting match up with the settings from the PC version of the plugin. If you have time, please PM me.

I know there are several things that you're working on (thank you!), and I konw various people have posted issues that need to be addressed (mainly the S3 issues). I mentioned a while back about the control pad not working - icontrolpad doesn't work with opengl via the fpse built-in bluetooth. Some others have mentioned some issues with controllers as well, though I don't know if any of the things they've mentioned are as straightforward.

Thanks again for all your work!

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 13, 2012 10:48 am
by Kayann
Ah, but what a waiting world wants to know (okay, just FF fans) is if we can get through a battle transition under OpenGL without waiting 20 seconds! ;)
(Thats at 4 frames a second during FF8 battle transitions. I know some do a bit better...)

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 13, 2012 11:31 am
by bluezeak
Kayann wrote:Ah, but what a waiting world wants to know (okay, just FF fans) is if we can get through a battle transition under OpenGL without waiting 20 seconds! ;)
(Thats at 4 frames a second during FF8 battle transitions. I know some do a bit better...)

kayann, that issue is ff8 specific I believe and would require a game specific patch for the OpenGL plugin. See my post on OpenGL (for link see my signature), specifically the part where I talk about testing. I have that same issue when I pay ff8 on my laptop with the OpenGL plugin, but it fires away with the directx our OpenGL2 plugins.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 13, 2012 11:59 am
by crualfoxhound
Hi all

As anyone got castlevania sofnt working on opengl mode.
It works on soft mode for me.

PS
New emu on play store
My boy! - GBA emulator

Catch ya later

Re: Fpse for Android Discussion/Feedback

Posted: Tue Aug 14, 2012 3:19 pm
by Rotkaeqpchen
crualfoxhound wrote:Hi all
PS
New emu on play store
My boy! - GBA emulator

Catch ya later


Man, thanks for this! A really great Emulator! Runs perfectly and fullspeed without frameskip!

Re: Fpse for Android Discussion/Feedback

Posted: Wed Aug 15, 2012 9:17 am
by aftershock
i900frenchaddict wrote:so let's make things clear:

Fpse has always supported .Z games, but with a .Z ou need the .Z.Table to be sure it will work.

BUT most of the time, if you ripped sounds to MP3 when compressing your file with pocketIso, you won't have a big part of the sounds and musics in the game (mostly music) because Android still can't handle this. The game will work perfectly but no soundtrack.


Can someone tell me if this is still the case with regard to the CDDA soundtrack? I'm asking so I don't waste any more time trying to get it to work... many Thanks in advance.

If its not working that's my feature request please :-)

Re: Fpse for Android Discussion/Feedback

Posted: Thu Aug 16, 2012 8:20 am
by vampiroluc
In dual core mode, game crashes often & I get "Error detected" message and the system wants me to exit fpse & directs me to select force mono core. But its super slow in mono core...

Some solution? I have changed everything but nothing, I have bought and to play it

Asus tf201 Transformer Prime.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Aug 16, 2012 10:40 am
by deejayzee
Can't wait for the update to come out on Google Play :-( Any ETA?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Aug 16, 2012 10:42 am
by deejayzee
vampiroluc wrote:In dual core mode, game crashes often & I get "Error detected" message and the system wants me to exit fpse & directs me to select force mono core. But its super slow in mono core...

Some solution? I have changed everything but nothing, I have bought and to play it

Asus tf201 Transformer Prime.


For now the only solution is to play using mono core. To make fpse work fast in mono core disable screenfiltering

Re: Fpse for Android Discussion/Feedback

Posted: Thu Aug 16, 2012 10:17 pm
by schtruck
i'm trying to reproduce this problem which seems to happen only on somes device with tegra proc, but i got one device with a tegra 2 and never got this freeze problem.

the freeze happen because the video buffer cannot be locked anymore to write inside the psx video memory. i'm able to check that, that's why i added a counter and if that's happen more than 50 times, i print the message. but you have to know that emu is still working, you can save using savestate and quit and restart fpse then continue with loadstate.

i hope it's fixed now for next version.

i delayed a bit this version because i wanted to add one important modification, and it's almost done. L1/R1 and L2/R2 buttons are now splitted on the screen and can be activated one by one. and i added L3/R3 onto the screen too... very important for games like Ape escape.

i hope to release something for this week end.