@icelaglace, can you imagine it can be only a problem on your device?? a Bad driver? can you imagine that a HTC HD2, 3-4 years old phone make FPse running perfectly for mostly 100% of games? Stop to say that FPse is bugged, if you can see a PSone emu that run better on your Device, tell me, that will interrest many people.
And @Rotkaeqpchen , you can't compare a PSone Emu, and any other EMU like you listed, because the Architecture of a PSone is more complex than a SNES, MD, or GBA..
FPse is ten year of hard works, our last changes on COre engine has made somes trouble for somes people because timing is a lot of different today than with 0.10 core, and people thought this 0.10 version of emu ran better but it was just a bad timing that made this illusion, in reality that what is used by most of all PSone emu, but at they own Risk of Compatibility. We won't break anymore this timing because this is the Heart of the PSone. And when you play at FPse today you really feels like a true PSone in term of speed and input reactivity.
There's surely somes games that still have somes problems, but no so much, and most of the time it was due to the fact that they used trick protect their game and make the Dynamic Recompiler crashing or looping if they used Auto Modifed Code.
About openGL plugin, it's not mine, i just ported it , and i'm trying to enhance it, but it's very difficult, and if people remember well, that's was then same on PC , except before we had Two main GPU on PC, ATI or NVidia.
TOday we have, Qualcomm, Nvidia, ARM, and PowerVR. All have their own problems , and must be managed specifically. The better in term of Compatibility is the PowerVR, the better in Term of Speed if the ARM (MALI), and the Better which mix COmpatibility and Speed is Nvidia. Qualcomm is Good, but lack of good driver.