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 Fpse for Android Discussion/Feedback 
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Fresh Fish

Joined: Fri Jun 22, 2012 4:07 pm
Posts: 3
Primary Device: Samsung Galaxy Tab 2 7"
Operating System: Android
ROM: Stock Minus Bloat
Post Re: Fpse for Android Discussion/Feedback
Hi Schtruck,

Thank you for all the hard work you've put into making the emulator. I've been using it for a very long time, a must have for long flights. Recently I've purchased a Samsung Galaxy Tab 2 7" (GT-P3113) to replace my original Tab. I've noticed that now that I have my new Tab running ICS with dual core, I am getting a lot of crashes and errors detected, instructing me to switch to single core. In single core, the games are very slow. I didn't have this behavior with the same games running 2.3 on my original single core Galaxy Tab. I know this problem has been discussed quite a bit, and I'm sure there is no easy fix, but I've attached my Logcat in hopes to shed some light on the issue. Please let me know if there is anything I can try or do to help troubleshoot this issue. I'm happy to help if I can.


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Fri Jun 22, 2012 4:15 pm
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
hmm see to have bug in Lockpixel on your device, in that case do that:

OPen FPse and at loader press back twice, at MISC menu choose load opengl plugin. Quit and retry.

Tell me if that works.


Fri Jun 22, 2012 4:27 pm
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Fresh Fish

Joined: Fri Jun 22, 2012 4:07 pm
Posts: 3
Primary Device: Samsung Galaxy Tab 2 7"
Operating System: Android
ROM: Stock Minus Bloat
Post Re: Fpse for Android Discussion/Feedback
So you are saying to run it with OpenGL instead of software? When I do that, it's about as slow as running in single core.

It does work in OpenGL, however the sound is slowed down. Could anybody post the optimal settings for FFVII in OpenGL Mode?

Thanks for your input Schtruck, perhaps my device just isn't powerful enough.


Fri Jun 22, 2012 5:29 pm
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
i have an idea, switch to software GPU, like you did with opengl. and then in system menu set Force Mono Core.


Fri Jun 22, 2012 6:06 pm
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Fresh Fish

Joined: Fri Jun 22, 2012 4:07 pm
Posts: 3
Primary Device: Samsung Galaxy Tab 2 7"
Operating System: Android
ROM: Stock Minus Bloat
Post Re: Fpse for Android Discussion/Feedback
Thanks Schtruck, Force Mono Core works too, but it is pretty slow (sound and video studder/skip).

Perhaps I just need to overclock my Tab :)

Just wish I could get it working with Software GPU and Dual Core, it's very smooth and wonderful until a crash.


Fri Jun 22, 2012 6:12 pm
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Fresh Fish

Joined: Sat Jun 23, 2012 7:57 am
Posts: 4
Primary Device: Samsung Galaxy S
ROM: CM9
Post Re: Fpse for Android Discussion/Feedback
Hi there,

I've bought FPSE and i must say it's AWESOME on my Samsung Galaxy S!!!

Well, I must admid that I first downloaded an APK of 0.11.28 version, installed it and run FFIX. Performance was GORGEOUS in software mode. Almost always above 50fps, minor slowdowns and only real trouble was "licence" warning :).

Then i decided to suport your work by buying the APP since I feel that hard work has to be rewarded.

I've installed the app from the market and now the performance is horrible. Can't go above 40fps in battles (before, without framelimiter I was getting 100+ fps peaks)

I've noticed that now I see Playstation Logo.

I've selected a bios and no mather the options, allways the same performance.



Can someone help me?

Thanks and Keep the hard work!! ;)



EDIT:
Now it works well. I don't know how i fiexd it :(
Anybody knows a 7" tablet that can run fpse at full speed with opengl plugin?

Thanks


Sat Jun 23, 2012 8:19 am
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Joined: Tue Jun 19, 2012 7:29 am
Posts: 51
Primary Device: ACEi (GT-S5830i)
Operating System: 2.3.6
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Post Re: Fpse for Android Discussion/Feedback
To full run FPse you need a ultra-high-end device (i mean a last quad cores) :(

_________________
Broadcom VideoCore IV (1080p capable) on Samsung Galaxy Ace "i"(only i/c/m models), Samsung Galaxy Y, Huayu T968 and Alcatel OT979 3G WCDMA (adding support...)


Sat Jun 23, 2012 9:40 am
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Fresh Fish

Joined: Sat Jun 23, 2012 10:10 am
Posts: 2
Primary Device: Lenovo Ideapad A1
Operating System: Android
ROM: Stock
Post Re: Fpse for Android Discussion/Feedback
So, after upgrading to 11.28, fpse just force-closes every time i try to start it. It worked fine before the upgrade and i already de- and reinstalled it multiple times, but that didn't help.
Anyone else with the same problem? Or maybe a solution?


Sat Jun 23, 2012 10:15 am
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Post Re: Fpse for Android Discussion/Feedback
i don't agree, if you take the HTC HD2 which is an 3 years old device, it run FPse very , full speed at 90%.


Sat Jun 23, 2012 10:15 am
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
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Post Re: Fpse for Android Discussion/Feedback
It force close when exatcly?


Stinkehund wrote:
So, after upgrading to 11.28, fpse just force-closes every time i try to start it. It worked fine before the upgrade and i already de- and reinstalled it multiple times, but that didn't help.
Anyone else with the same problem? Or maybe a solution?


Sat Jun 23, 2012 10:16 am
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