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 Fpse for Android Discussion/Feedback 
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Post Re: Fpse for Android Discussion/Feedback
1 or 2 fps?? are you in dynamic interpreter? i got much more on on my Adreno 200 (HTC HD2).


Fri Jun 22, 2012 6:31 am
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Post Re: Fpse for Android Discussion/Feedback
Too bad... Still slowdowns in Vagrant Story :( But games work without Tekken.


Fri Jun 22, 2012 6:37 am
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Post Re: Fpse for Android Discussion/Feedback
yes, slowdown happen on MALI400, on all others chipset like tegra 2/3 or SGX , no slowdown on this game and no crash, there is a limitation on MALI400 that cause those problems, have to find what.


Fri Jun 22, 2012 7:03 am
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Post Re: Fpse for Android Discussion/Feedback
Im now updating to .27 should i or shouldn´t i use the dynamic interpreter?
No luck both way lags idk why the game is Gran Turismo 2
Btw: i want to ask im playing FPSE on friends phone mines the exact same but i dont have a credit card so i have no paid apps but if i paid for the Winmo version can I use the license on the Android version of FPSE?


Fri Jun 22, 2012 7:14 am
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Post Re: Fpse for Android Discussion/Feedback
Not sure if this is the right place to post this, as I am still pretty new to the forums. I am having a problem loading my final fantasy 7 save states since I updated to the newest version earlier today. Tried using several different settings to try and fix but I keep getting the same problem. Load any save state and about 5 seconds in it crashes and exits the program. I am starting to get very frustrated since I'm over 15 hours into the game so far. Can somebody please let me know if they are having the same problem and know how to fix it please? Thanks to anybody who replies.


Fri Jun 22, 2012 7:27 am
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Post Re: Fpse for Android Discussion/Feedback
jirka607 wrote:
Im now updating to .27 should i or shouldn´t i use the dynamic interpreter?
No luck both way lags idk why the game is Gran Turismo 2
Btw: i want to ask im playing FPSE on friends phone mines the exact same but i dont have a credit card so i have no paid apps but if i paid for the Winmo version can I use the license on the Android version of FPSE?


If your device ain't a mali400mp gpu chip.
Its no need for dynamic interpreter that was just made for Mali eg galaxy s2-s3-note

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Fri Jun 22, 2012 7:29 am
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Post Re: Fpse for Android Discussion/Feedback
DrGonzo82 wrote:
Not sure if this is the right place to post this, as I am still pretty new to the forums. I am having a problem loading my final fantasy 7 save states since I updated to the newest version earlier today. Tried using several different settings to try and fix but I keep getting the same problem. Load any save state and about 5 seconds in it crashes and exits the program. I am starting to get very frustrated since I'm over 15 hours into the game so far. Can somebody please let me know if they are having the same problem and know how to fix it please? Thanks to anybody who replies.


What gpu option was u using for save states. Software mode or opengl recompiler option.
I'm thinking if u was on recompiler opengl. To knock off dynamic interpreter restart fpse.
Load your game then save state and do a memory card save.
Then u can use software mode or interpreter opengl and then load off memorycard:-)

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Fri Jun 22, 2012 7:35 am
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Post Re: Fpse for Android Discussion/Feedback
To Schtruck: Confirm, sgs2 with opengl loads roms like ff7 and re3 after settings reset but ff7 unplayable because it slow and crash with battle start. Anyway big thanks for big job like links and hope you'll find a hint how to make most games playable with mali400.


Fri Jun 22, 2012 7:53 am
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Post Re: Fpse for Android Discussion/Feedback
I'm still seeing garbage on the sides of the screen on my Xperia Play (opengl and qualcomm cpu) after updating.
Am I supposed to turn a specific option on or off?

Thanks.


Fri Jun 22, 2012 8:20 am
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Post Re: Fpse for Android Discussion/Feedback
Hi Schtruck,

My compliments for this update! I have a galaxy tab 7.7 and had to go through the Tekken Mali workaround every time to play a game. Now (with the instructions below) I have it running. It is slightly slower, with frame limiter I see no difference, I run the game at 60 FPS, but with frame limiter off I used to get ~110 and now ~70. I don't mind the difference since it is not noticeable.

I also tried creating a shortcut this worked some of the time... No worries though, I might still be doing something wrong and this is still a new feature.

Quote:
Now about User22 who say dynaùic interpreter don't make opengl working on SII, try to run FPse then press BACK button twice at loader and clear your configuration from MISC menu. in this menu load OpenGL plugin too.

THen still in those menus go to SYSTEM option and select interpreter, then return to MISC menu and save config as default.

Now quit and retry , i'm sure that will work.


Fri Jun 22, 2012 8:33 am
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