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 Fpse for Android Discussion/Feedback 
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Post Re: Fpse for Android Discussion/Feedback
fanta2go wrote:
I think the problem is not the emulator, its your handy.

its to weak for the emulator.

Emulator needs more power than the usual original psx and your handy is very cheap.

Handys where the emulator runs in full speed cost a lot of more money and they have better hardware.

I think the only way for you is to buy a better handy if you want play without lags.

So this emulator is only for very-high-end handys? :shock:

I bought this emulator because I read this is fast... then I guess I should ask for a refund and look for other emulator? because I already pursached and is useless (I don't find a "demo" or free version to check before) :(

Thanks for response,

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Tue Jun 19, 2012 4:42 pm
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Post Re: Fpse for Android Discussion/Feedback
icelaglace wrote:
So this emulator is only for very-high-end handys? :shock:

I bought this emulator because I read this is fast... then I guess I should ask for a refund and look for other emulator? because I already pursached and is useless (I don't find a "demo" or free version to check before) :(

Thanks for response,


Not "very high end" since that would now be quad, or even more powerful dual core phones. This works rather well on 1+ Ghz phone models.

That said the Ace was a budget (mid range) phone when it was released, and that was a while ago. So yeah, it's rather weak for PSX emulation. There is no other PSX emulator on the level of FPse, so you might want to wait, as optimizations continue it might improve someday, but that is not a guarantee.

Sorry I couldn't be of more help. Cheers!


Tue Jun 19, 2012 4:53 pm
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Post Re: Fpse for Android Discussion/Feedback
I think this emulator in one of the best emulator on Store...
Always Schtruck manage this apps to solve compatibility problem and some others things... Since WinMo...

Then explain more your problem and Everybody will make your day better !!! :mrgreen:

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Tue Jun 19, 2012 4:58 pm
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Post Re: Fpse for Android Discussion/Feedback
what are you talking about, i have a galaxy ace and runs fpse at 60 frames almost all the time... my iphone 3gs 600mhz with a not so much optimized emulator (psx4iphone) got 50 frames, fpse is much optimized and i can tell, that my galaxy ace and my xperia arc UC 800mhz runs psx games very smoothly... and are phone with very very old hardware


Tue Jun 19, 2012 6:37 pm
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Post Re: Fpse for Android Discussion/Feedback
icelaglace
My last phone htc hd2 (1000 mhz + adreno 200) runs fpse very fast, of course in software mode.So your galaxy ace (800 mhz + adreno 200) should works fine, but forget about open gl , I'm not sure but adreno 200 is to weak for open gl on hd2 (800 x 480) but maybe on ace (480 x 320) will be fine. Try to overclock cpu to 1 or 1,2 ghz and run emu in software mode, must be constant 50/60 fps depended by pal/ntsc


Tue Jun 19, 2012 6:57 pm
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Post Re: Fpse for Android Discussion/Feedback
Thanks for responses

anTaiG wrote:
Not "very high end" since that would now be quad, or even more powerful dual core phones. This works rather well on 1+ Ghz phone models.

That said the Ace was a budget (mid range) phone when it was released, and that was a while ago. So yeah, it's rather weak for PSX emulation. There is no other PSX emulator on the level of FPse, so you might want to wait, as optimizations continue it might improve someday, but that is not a guarantee.

Sorry I couldn't be of more help. Cheers!

Galaxy Ace GT-S5830i (832MHz and 290MB ram) is more fast than Ace GT-S5830 and yes, this is mid-range (where is the mostly people) so I think without OpenGL plugin I should get at least 50fps with crash bandicoot or metal gear solid, isn't? with colin mcrae 2.0 I got less than 15fps :o

sebasss wrote:
what are you talking about, i have a galaxy ace and runs fpse at 60 frames almost all the time... my iphone 3gs 600mhz with a not so much optimized emulator (psx4iphone) got 50 frames, fpse is much optimized and i can tell, that my galaxy ace and my xperia arc UC 800mhz runs psx games very smoothly... and are phone with very very old hardware

What games do you run at 60fps?
I tried with Crash Bandicoot 1, 2, 3, Metal Gear Solid, Driver 1 and 2, Crash Team Racing, Colin McRae Rally 1 and 2.0, and some others.... and never I see more than 40fps with any game :S

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Tue Jun 19, 2012 7:09 pm
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Post Re: Fpse for Android Discussion/Feedback
gregory85 wrote:
icelaglace
My last phone htc hd2 (1000 mhz + adreno 200) runs fpse very fast, of course in software mode.So your galaxy ace (800 mhz + adreno 200) should works fine, but forget about open gl , I'm not sure but adreno 200 is to weak for open gl on hd2 (800 x 480) but maybe on ace (480 x 320) will be fine. Try to overclock cpu to 1 or 1,2 ghz and run emu in software mode, must be constant 50/60 fps depended by pal/ntsc

This is the 5830i, 832MHz stock clocked to 900MHz actually :D

I run (always without OpenGL plugin of course) Crash Bandicoot (1, 2 and 3) with 20-35fps and even the sound is in sloooow motion (same with other games)

bettween PAL/NTSC I think I don't care, with 50fps I should be happy too :D

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Tue Jun 19, 2012 7:17 pm
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Post Re: Fpse for Android Discussion/Feedback
for openGL mode, the GPU is as important or more important than the CPU ;)

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Tue Jun 19, 2012 8:26 pm
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Post Re: Fpse for Android Discussion/Feedback
i900frenchaddict wrote:
for openGL mode, the GPU is as important or more important than the CPU ;)

Of course, if I turn on OpenGL mode I get one frame per minute :lol:

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Tue Jun 19, 2012 9:25 pm
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Post Re: Fpse for Android Discussion/Feedback
Still can't see the 0.11.27 update?


Tue Jun 19, 2012 11:49 pm
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