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 Fpse for Android Discussion/Feedback 
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Junior Member

Joined: Thu May 10, 2012 1:02 am
Posts: 9
Primary Device: Asus TF101
Operating System: Android
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
deejayzee wrote:
what about dualcore gaming in ICS? Do the games still freezing?


Yep, still freezes frequently while playing in dual core on my Asus TF101 sigh....


Thu Jun 07, 2012 10:48 am
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Member

Joined: Tue May 10, 2011 4:58 pm
Posts: 45
Primary Device: Tmobile G2
Operating System: Android 2.3.7
ROM: MIUI Android v2.3.30
Post Re: Fpse for Android Discussion/Feedback
is the new update going to be released soon or are we still in testing phase just wanted an update is all as to whats going on. thank you guys. :D


Fri Jun 08, 2012 6:19 pm
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Guru
User avatar

Joined: Fri Feb 03, 2012 10:04 am
Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
first, I want to say that I LOVE this emulator. I've been using it for about 4 months.

unfortunately the 386 pages in the forum are too difficult to search through. are there any faq's or guides? I'm so glad that there is a help section inside of the application on the android now, but more information is needed.

is it true that when using the graphics plug in you cannot use an external gamepad? do other people have the same problem when using dual core that the game is stuttery? I have to force mono core for the game to play smoothly. when should I use the bios and when should I not use the bios and does the graphics plugin make a difference if you use the bios or not? in the graphics plugin are some options specific for game fixes and some for general graphics settings?

thank you so much to schtruck and see everyone that contributes in the forums.

_________________
FPSE OpenGL info - click here


Sat Jun 09, 2012 8:25 pm
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Guru
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Joined: Fri Feb 03, 2012 10:04 am
Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
Also, for some reason, in the open plugin, I can't enable 32bits rendering or anti aliasing

_________________
FPSE OpenGL info - click here


Sat Jun 09, 2012 11:35 pm
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Junior Member

Joined: Sun Jun 10, 2012 7:57 pm
Posts: 5
Primary Device: HTC One X
Operating System: Android
ROM: Stock
Post Re: Fpse for Android Discussion/Feedback
hi i own HTC One x can you change the target API level to 14 to get full screen on it so the menu bar does not show


Sun Jun 10, 2012 7:59 pm
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Junior Member

Joined: Fri May 20, 2011 10:19 pm
Posts: 26
Primary Device: HTC Thunderbolt
Operating System: Android
ROM: Stock Rom
Post Re: Fpse for Android Discussion/Feedback
What phone is powerful enough to handle openGL without slowdown? I'm due for a new phone in 4 months and I want to make sure ot can fully handle FPSE. Also are the Samsung openGL bugs/issues fixed yet?


Sun Jun 10, 2012 9:55 pm
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Junior Member

Joined: Fri Jan 13, 2012 7:00 pm
Posts: 6
Primary Device: HTC One X, Asus TF101
Operating System: ICS
ROM: Stock, Revolver
Post Re: Fpse for Android Discussion/Feedback
Hi,

which settings do I need to use in order to get Gran turismo 2 to work on my One X?
I can enter the game menu but the screen remains black when the race is supposed to start.
This happens with and without the open GL plugin. I am using a bios file which works fine on my Nexus S and Asus TF101.


Mon Jun 11, 2012 10:09 am
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Fresh Fish

Joined: Tue Jun 12, 2012 9:44 pm
Posts: 3
Primary Device: htc evo 3d
Operating System: android
ROM: final fantasy vii
Post Re: Fpse for Android Discussion/Feedback
I have recently downloaded fpse emulator and i cannot get my ISO to work please help


Tue Jun 12, 2012 9:49 pm
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Site Admin
User avatar

Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
For all people who say they can't make FPse working on their device, take a look to your ISO Image file, most of the time they are in a format unreadable by FPse.

Good new, The Mali400 OpenGL bug has been identified!!! so no good new, it's related to FPse recompiler... i have reactivated our dynamic interpreter which is a MIX of an interpreter and a recompiler and MALI400 works perfectly! now i'm earching to see what in recompiler make this problem... (on Galaxy S3 and Galaxy Note, it's still full speed ...incredible....and all games seems to work without tekken3 trick, except there is still a crash in FF7 at battle)


Tue Jun 12, 2012 10:03 pm
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Fresh Fish

Joined: Tue Jun 12, 2012 9:44 pm
Posts: 3
Primary Device: htc evo 3d
Operating System: android
ROM: final fantasy vii
Post Re: Fpse for Android Discussion/Feedback
My ISO is a .cue file. Is that why?


Tue Jun 12, 2012 10:16 pm
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