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Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 12:03 pm
by icelaglace
@schtruck, nice updates mate,

-feedback:
With 0.11.24 without frameskip was unplayable (a lot of lags), with 0.11.29 without frameskip is really smooth, I get ~30-40fps but is smoother.

With frameskip activated with 11.24 and 11.29 is the same, more fast but not so smooth.

With ColinMcRae Rally 2.0 I have a problem (without frameskip still been unplayable) but with frameskip up to 50 I get 50-60fps but with a lot of lags :?:

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 1:30 pm
by jbenam
Hello, I've got a bit of an issue here. I've a JXD S7100B, which sports a Mali400 GPU.

Fact is, while software on Tekken3 gives "normal" results considering the CPU (Cortex-A9 overclocked to 1,2GHz, single-core) with 33-38fps without frameskip, performance in OpenGL is awful (1-10fps max), but I can only get it to work REALLY randomly, something like 1 time on 40.

Most of the times it just shows the PS logo then midway in it, it just returns to the "Select ISO" screen. I can't use it whatsoever :(

Also, I can't use the new "Dynamic Intepreter" mode. I select it, but it just deselects. Every speed-boost on my device would be a nice plus, 50fps without Frameskip would be a dream...

Thanks :mrgreen:

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 2:00 pm
by norin
@shtruck: Maybe I find something interesting. I run fpse under chainfire3d app and noticed that if i select "reduce texture size" text in game is not readable, but fps in slowdowns are increased - from 10/12 fps to 30/40 fps. I hope this help fix problem with slowdowns.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 2:06 pm
by schtruck
i have perhaps found the crash problem on FF7 battle and MALI400, will experiment something.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 2:21 pm
by jbenam
schtruck wrote:i have perhaps found the crash problem on FF7 battle and MALI400, will experiment something.

I hope this will also fix my crash problem with Mali400 :|

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 5:27 pm
by triplebug
With OpenGL, Digimon Rumble Arena's Graphic is off alignment, *tick* OffScreenDrawing alignment problem solved, but the off alignment keep blinking on foreground.
It was like screen showing room1, but room2 keep blinking on your screen.

Btw the new OpenGL is definitely fast & good 3D graphic, please troubleshoot my problem thanks in advance.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 5:59 pm
by Zaroff
Any good news on the saving settings front? .29 doesn't fix this. This is irksome, really.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 8:29 pm
by schtruck
what setting are you talking for example?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 8:58 pm
by Zaroff
schtruck wrote:what setting are you talking for example?


Hmm, I sent two emails through the store, perhaps you didn't get them. Well, apparently from the comments there I'm not the only one who can NEVER save the "special screen size" setting. No matter what I try, it never works. It always stays stuck at the "full screen" option. Apparently you had a problem with that a few versions back, since you mentioned a fix, but I guess the fix didn't work for all machines, or OS versions...

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jun 28, 2012 9:48 pm
by jbenam
I've got those issues too - settings most of the times get saved, but the rest of the time they just decide to save or not randomly.

Also the entire "per-game" and "general" settings is completely unintuitive. Almost all the time I change something only to find that in another game that something isn't changed! ;)

The GUI needs a nice refresh! :lol: