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Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 26, 2012 11:18 am
by schtruck
i don't think 0.15 will be faster on your device, sincerly. someone said that but i think it can be related to a Specific game.

0.11.28 is the fastest version, for example on my HTC HD2 i never had such speed, believe me.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 26, 2012 11:39 am
by schtruck
you FPse lovers, can you answer to those stupid guys on Google Play comments who say that FPse cannot run any games,or only a few. i'm tired myself to read such comment and i'm not able to answer because of google system.
Most of the time those guys get games from internet which are compressed and never asked themself why FPse does not recognize files, most of the time games are twice compressed.... really silly that those people can let such comment without making their brain working a bit....i'm very bored.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 26, 2012 12:45 pm
by Rotkaeqpchen
Google recently introduced the feature to developers to comment on users ratings.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 26, 2012 1:54 pm
by jirka607
Can you tell me why i have 1FPS in OpenGL with EVO3D on ICS?
Thanks

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 26, 2012 4:54 pm
by icelaglace
thefitz wrote:
800 MHz Qualcomm MSM7227-1 Turbo, ARMv6 (GT-S5830) ,
832 MHz for(GT-S5830i)

"more fast CPU" - 32 MHz difference on a single core. Not a big difference. I've not seen any evidence of more RAM or a different graphics chip - and even if there is, judging by the CPU 'upgrade', it can't be that significant.

I'm shocked at all this commotion over not being happy with a $4 program.


Adreno 200 vs. Broadcom VideoCore IV
278MB vs. 290MB Ram

If you don't see any evidence of different GPU you have a problem, maybe you can go to oculist or something.

I know GT-S5830I is not the ultimate quadcore device, but for a mid-end or standard smartphone should have less lags at least in software mode, but this is just an opinion my friend, I have sound bug too, even with concrete games I have 60fps (with frameskip up to max) I have the bug sound, like slow-motion sound, don't shock/bullsh*t/childish my friend.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 26, 2012 10:29 pm
by icelaglace
It's likely, I just see one difference on screen resolution, and many "Roms developers" already says are basically the same device, but I'm not 100% sure :ugeek:

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 26, 2012 11:34 pm
by birkenship
I have garbage on the sides of the screen on my Xperia Play when I use opengl and naitive screen size .
I play raiden a lot and it makes it tough to see what to dodge.
I've seen others post this question but I have found no reasons or solutions.
Is this unfixable at this time?

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jun 27, 2012 6:37 am
by schtruck
i tried to FIX it and had result with ICS which bring an new Adreno205 driver, but on 2.3.4 no results.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jun 27, 2012 8:07 am
by rosts
Sorry if this is a noob-question, but FPSE isn't recognized in Play Store with my mk802. It uses the Allwinner a10 cpu with mali-400. Is it possible to add it?

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jun 27, 2012 9:45 am
by birkenship
Thanks for the quick answer about the xperia play screen garbage schtruck.
I have a verizon r800x and will probably never see ICS unless I root the device.
Software mode works great on my device. Keep up the good work.