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thefitz
Enthusiast
Joined: Tue Feb 14, 2012 7:20 pm Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
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 Re: Fpse for Android Discussion/Feedback
Screen Filtering is always set to "On" by default, and turning it off doesnt appear to make a difference when in dual core mode, but in mono core mode its obviously slow. I can disable it in both modes (dual core looms the same), but that setting will not save.
Every time I start the program, regardless of how many cores, screenfiltering is on by default. Ideas?
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| Thu May 24, 2012 2:29 am |
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molitar
Enthusiast
Joined: Thu Jan 05, 2012 4:50 am Posts: 124
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
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 Re: Fpse for Android Discussion/Feedback
deviousskater wrote: molitar wrote: new opengl killed my performance.. where I always got 52-58 fps I now get below 45 fps in that same area. Performance was killed with it big time.
On other hand the Phonejoy appears to be working great now.
BTW I do not see dual core making any difference tried turning off and on and it does not seem to be working at all. Have you been able to connect 2 phone joys using fpse? My first one connects but the second one doesnt No idea I only have a single Phonejoy. But it does work on either port 1 or 2.. but do not have two of them to try. The new release loads better and does not keep kicking back to load iso screen so far.
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| Thu May 24, 2012 2:45 am |
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IVPITER
Junior Member
Joined: Mon Apr 30, 2012 1:51 pm Posts: 14
Primary Device: Samsung Galaxy S2
Operating System: Android
ROM: Stock
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 Re: Fpse for Android Discussion/Feedback
in mali 400 opengl does not work
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| Thu May 24, 2012 4:57 am |
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deviousskater
Junior Member
Joined: Sun Jul 03, 2011 2:35 am Posts: 6
Primary Device: Evo 4g
Operating System: Android 2.3.3
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 Re: Fpse for Android Discussion/Feedback
molitar wrote: deviousskater wrote: molitar wrote: new opengl killed my performance.. where I always got 52-58 fps I now get below 45 fps in that same area. Performance was killed with it big time.
On other hand the Phonejoy appears to be working great now.
BTW I do not see dual core making any difference tried turning off and on and it does not seem to be working at all. Have you been able to connect 2 phone joys using fpse? My first one connects but the second one doesnt No idea I only have a single Phonejoy. But it does work on either port 1 or 2.. but do not have two of them to try. The new release loads better and does not keep kicking back to load iso screen so far. How do you switch to port 2. When I go under settings and game pad ->Bluetooth phone joy is not on the list
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| Thu May 24, 2012 5:59 am |
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molitar
Enthusiast
Joined: Thu Jan 05, 2012 4:50 am Posts: 124
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
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 Re: Fpse for Android Discussion/Feedback
deviousskater wrote: How do you switch to port 2. When I go under settings and game pad ->Bluetooth phone joy is not on the list
I had to set port in IMEZ itself when first paired. BlueIMEz is only used to create a paired connection for FPSE to connect to. Once a pair is done it's saved in the default phone Bluetooth stack. So you have to select port when you are pairing your controller.
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| Thu May 24, 2012 7:01 am |
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Regii
Fresh Fish
Joined: Wed May 23, 2012 12:34 pm Posts: 2
Primary Device: Sony Ericsson Xperia Arc
Operating System: Android
ROM: Cooked ICS 4.0.3
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 Re: Fpse for Android Discussion/Feedback
LukeFonFabre wrote: schtruck wrote: for Breath of Fire 3 as well as Persona 2, can you try in OpenGL mode using the Busy Fix from Video menu. schtruck thanks for quick reply...i want to test it but...im afraid i cannot continue from my savestates when im installing newest version.. Just wanted to say that I have the same problem with Persona 2, but on my Arc, I already tried OpenGL once, and it failed miserably.
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| Thu May 24, 2012 10:52 am |
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skwarosz
Junior Member
Joined: Tue Jan 31, 2012 8:09 pm Posts: 17
Primary Device: Samsung Galaxy GIO
Operating System: Cyjanogen MOD 7.2
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 Re: Fpse for Android Discussion/Feedback
HI all i have problems with FF VIII disk 3. In Ragnarok after killing whole monsters and sitting in captain chair while Squal finish entering coordinates game just stop. No crash or freeze but stop they blinking etc. but nothing happens :/ I also can't save game in save point i have got "unsused blocks" but i can't save cause some of error. Don't know what to do ...
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| Thu May 24, 2012 3:17 pm |
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rblanca
Junior Member
Joined: Fri Jan 13, 2012 5:31 pm Posts: 16
Primary Device: DROID3
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 Re: Fpse for Android Discussion/Feedback
schtruck wrote: just released FPse 0.11.26, here are changes,
- Fix for crash on somes device that has no acceleration set for 2D on android 3.x like Galaxy tabs - Fix for random video freeze when Video acceleration was set - Fix Force landscape option. - Attempt to fix the O button for gametel pad. - Fix cd plugin and somes recent freeze problems For me last update, it's great... opengl mode run at full speed on my droid 3 without AA... before it has graphic glitches and was so slow.... Now it's awesome. Thanks!
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| Thu May 24, 2012 5:17 pm |
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thefitz
Enthusiast
Joined: Tue Feb 14, 2012 7:20 pm Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
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 Re: Fpse for Android Discussion/Feedback
I can also report that the artifacts on the Galaxy Nexus are gone - just the FPS are still very low, regardless of settings - however it looks fantastic.
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| Fri May 25, 2012 6:14 pm |
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kuronosan
Member
Joined: Sun Feb 13, 2011 2:54 pm Posts: 42
Primary Device: Samsung Fascinate
Operating System: Android 2.2
ROM: SuperClean 2.1
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 Re: Fpse for Android Discussion/Feedback
Not on my Nexus. FFT won't recognize the memory card anymore and when I go to load games or save them it locks up and crashes. This worked fine before the update... even ran screen filtering flawlessly.  Running AOKP b37 w/Franco Kernel 165.
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| Fri May 25, 2012 6:22 pm |
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