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Re: Fpse for Android Discussion/Feedback

Posted: Fri Jun 01, 2012 7:46 pm
by Striker92
Thank's but not work. I have to clear data on another thing in the app section maybe? There are mant things from market with many name like ''update download''

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 03, 2012 9:54 am
by coisman
When will OpenGL plugin work on Galaxy S 2 (Mali 400) ICS? Every game crashes.

EDIT: OK so I found the Tekken 'trick' but it's kind of a pain to do that for every game. Hope the problem is fixed soon.

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 03, 2012 3:21 pm
by Striker92
Can i have an answer from the developer?

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 03, 2012 11:48 pm
by anTaiG
The enulator is phenomenal! I love it, the game catalogue for my Play grew prettly huge thanks to this :)

I just have one question. Has anyone completed Soul Reaver? I get stuck just before the battle with Zephon, the game freezes and nothing happens. This happens both on software and OpenGL settings.

Keep up the good work, can't wait for shortcuts, that would be awesome!

Re: Fpse for Android Discussion/Feedback

Posted: Mon Jun 04, 2012 12:37 am
by SeongGino
One problem on the Xperia PLAY on the newest version. On EVERY SINGLE GAME on 0.11.26 with android 2.3.3 on either OpenGL or software, the circle button doesnt work. All the other buttons work perfectly though. I mapped it many times to both the circle button and the back button and it just doesnt work no matter how hard i press it or how long i press it. Ive even tried changing the overlay pad controller port (which is not even displayed at all btw since im on the 4G PLAY) and instead of not working, it spams circle on its own whenever it wants.

Theres a weird example for this. Final Fantasy 7 on an EBOOT.PBP. Controller socket one for the overlay pad freezes the circle button after the main menu to make a new game (I lost my old save since it still had the sound problems) so i cant get past the first text box. I changed it to socket 2 and it worked, but it spams it on the battles and win screens. Switching back freezes the button again in any situation.

I wish you can fix this on the next update, or at least tell me how to fix it. Also, can someone also tell me how to fix the sound problems on FF7?

Re: Fpse for Android Discussion/Feedback

Posted: Mon Jun 04, 2012 12:59 am
by SeongGino
Actually, screw what I said, all the buttons change randomly. Ehrgeiz on the same format as FF7 works on the first round, then the buttons mix up and perform different moves rather than standard punches. PLEASE fix this up. Xperia PLAY 4G just to let you know.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Jun 04, 2012 1:23 am
by Badingerz
I hope next update would fix the game crash issue... I save my game every minute because I get a lot of force close very often :(
- by Asus Tf101 user

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 05, 2012 7:14 pm
by crualfoxhound
hi all

schtruck done exellent work on fpse
this is the latest beta im testing 0.11.27

for icons for the shortcuts
i just used google image. and typed eg ( tekken 3.png)
anyway here is a example

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 05, 2012 8:13 pm
by gamerguy80
crualfoxhound wrote:hi all

schtruck done exellent work on fpse
this is the latest beta im testing 0.11.27

for icons for the shortcuts
i just used google image. and typed eg ( tekken 3.png)
anyway here is a example


wow this looks great i have been hoping for one day game shortcuts to be implemented and its finally happened. Now will the shortcuts know which games to play in software mode and which to play in opengl mode?

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jun 05, 2012 9:22 pm
by crualfoxhound
gamerguy80 wrote:
crualfoxhound wrote:hi all

schtruck done exellent work on fpse
this is the latest beta im testing 0.11.27

for icons for the shortcuts
i just used google image. and typed eg ( tekken 3.png)
anyway here is a example


wow this looks great i have been hoping for one day game shortcuts to be implemented and its finally happened. Now will the shortcuts know which games to play in software mode and which to play in opengl mode?


Yes fpse shortcuts remembers what plugin been use
And setting eg frameskip.framelimiter. Spu sync and so on:-)