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 Fpse for Android Discussion/Feedback 
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Joined: Wed Oct 26, 2011 7:13 am
Posts: 22
Primary Device: Motorola Droid 2
Operating System: Android 4 ICS
ROM: AOKP ICS - KANG MOD
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
i have tested Vagrant Story With FPse on Galaxy Note and HTC One X. on note it's fast but when in battle it's very slow. On HTC One X it's very fast everytime. So the problem is this shitty MALI400 driver.

FPse on HTC One X is a dream!! never saw that before.

Will release FPse 0.11.17 tomorow. After i'd like to add new multi language with new xml and new documentation.

Last changes i did are the Back button used as menu button on ICS, and globally menus are more solid. When at loader you press back you see greetings pages and on all version of android you'll have to press back another time to draw a new light menu where you can Load ISO, Configure , printing Documentation or quit.

OpenGL plugin has just been updated, i found somes problems with Logs set that could slowdown a lot of emuation...


Waiting for the new strangers. :D

I prefer play on Motorola Droid 2 - because Qwerty slide keyboard :D


Wed Apr 18, 2012 4:01 pm
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Joined: Thu Jan 12, 2012 1:23 pm
Posts: 25
Location: Poland
Primary Device: Padfone
Operating System: Android 4.0.4
ROM: stock + root
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
intel is currently investigating, because my proposition was to give them a test version of FPse + source code of Pete plugin port, then they will understand easyly the problem. But for now they are waiting for an answer from their direction to be sure they can do that.

I succeed to fix Eject Disk/change disk which caused somes crash previously.

About Vagrant Story on MALI400 slowdown, you said me it was fast in earlier version of OpenGL plugin, the main difference is the Number of textre generated, perhaps the solution because i checked about Software rendering with last version of Pete plugin port, and it's disabled by defaullt,


I think, maybe you could submit old version of openGL?


Wed Apr 18, 2012 5:08 pm
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Joined: Sun Jan 15, 2012 1:14 am
Posts: 106
Primary Device: Nexus 7, Galaxy S II (UK)
Operating System: Android
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Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
I succeed to fix Eject Disk/change disk which caused somes crash previously.
It's brilliant, you fix problems as soon as I notice them, I didn't notice that it was a problem until having it crash on me 5 times in a row today. Can't wait for the fix and I hope Intel get back to you quickly. You're a great developer :D

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Wed Apr 18, 2012 5:09 pm
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1761
Location: PARIS
Primary Device: HTC HD2
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Post Re: Fpse for Android Discussion/Feedback
ok guys, just released FPse 0.11.17:

- Major fixes on Pad control emulation.
Bluetooth device will work now in IME, and Phone joy and Wiimote analog stick will work with bluetooth when IME is not set.
Onscreen buttons + hardware button pressed simultaneously fixed
- Fixes on Save default config when accessing menu by pressing back twice at iso loader then MISC menu.
- added low profile mode for ICS
- added press Back to access menu on ICS device (No more menu button on ICS)
- Fixed Eject Disc function (for all Disc ISO format), no more random crash
- Fixed menu, more stable now and more complete.
- Auto switch to HLE mode for MALI400 devices when you run fpse (if bios was previously set)


Wed Apr 18, 2012 10:29 pm
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Joined: Fri Mar 25, 2011 12:02 am
Posts: 21
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Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
Bluetooth device will work now in IME, and Phone joy and Wiimote analog stick will work with bluetooth when IME is not set.


By that do you mean bluetooth gamepads work when they are connected natively in ICS?

Btw great stuff :)


Wed Apr 18, 2012 11:47 pm
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Joined: Wed Oct 26, 2011 7:13 am
Posts: 22
Primary Device: Motorola Droid 2
Operating System: Android 4 ICS
ROM: AOKP ICS - KANG MOD
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
ok guys, just released FPse 0.11.17:

- Major fixes on Pad control emulation.
Bluetooth device will work now in IME, and Phone joy and Wiimote analog stick will work with bluetooth when IME is not set.
Onscreen buttons + hardware button pressed simultaneously fixed
- Fixes on Save default config when accessing menu by pressing back twice at iso loader then MISC menu.
- added low profile mode for ICS
- added press Back to access menu on ICS device (No more menu button on ICS)
- Fixed Eject Disc function (for all Disc ISO format), no more random crash
- Fixed menu, more stable now and more complete.
- Auto switch to HLE mode for MALI400 devices when you run fpse (if bios was previously set)


Yeah !

1. Great HOLO interface. :D But, i prefer the Android Menu Key seperate Back Key. Menu for Menu - BAck only for Eject/Quit.
2. STill have problem with Slide Keyboard Motorola Droid 2. HW Assign :
- Triangle as E
- Circle as S
- Cross as X
- Square as D

After press buttons, the result on screen :

Image


Thu Apr 19, 2012 3:36 am
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Joined: Wed Dec 09, 2009 11:21 am
Posts: 197
Primary Device: HTC Sensation
Operating System: Android 2.3.5
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Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
ok guys, just released FPse 0.11.17:

- Major fixes on Pad control emulation.
Bluetooth device will work now in IME, and Phone joy and Wiimote analog stick will work with bluetooth when IME is not set.
Onscreen buttons + hardware button pressed simultaneously fixed
- Fixes on Save default config when accessing menu by pressing back twice at iso loader then MISC menu.
- added low profile mode for ICS
- added press Back to access menu on ICS device (No more menu button on ICS)
- Fixed Eject Disc function (for all Disc ISO format), no more random crash
- Fixed menu, more stable now and more complete.
- Auto switch to HLE mode for MALI400 devices when you run fpse (if bios was previously set)


Great job as always :)
happy to say that Eject disk function now works flawlessly..
the new menus looks a lot better and more responsive now.

but the thing that i was waiting for the most wasn't added, which is remembering OpenGL options for each game.
i remember you saying you'll add the options to the database so they will be saved for each game like in software mode.
i hope it will be added on the next update.. i really need that feature.

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Thu Apr 19, 2012 6:39 am
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Post Re: Fpse for Android Discussion/Feedback
yes, Specific choice, Software/OpenGL then OpenGL config saved specifically for each game is on the way.

For now i just released a quick FIx for Xperia play device on ICS were circle button wasn't working anymore.


Thu Apr 19, 2012 7:09 am
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Operating System: Android 2.3.5
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Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
yes, Specific choice, Software/OpenGL then OpenGL config saved specifically for each game is on the way.

For now i just released a quick FIx for Xperia play device on ICS were circle button wasn't working anymore.


yeah just noticed the the feedback on the market about XperiaPlay and the circle button, man you are fast at fixing stuff lol

_________________
"Only strength can cooperate. Weakness can only beg" Dwight D. Eisenhowe
1890-1969, Thirty-fourth President of the USA <--- he also had a D like Monkey D. Luffy those guys are everywhere :lol:


Thu Apr 19, 2012 7:32 am
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Joined: Thu Apr 19, 2012 9:19 am
Posts: 5
Primary Device: galaxy s2
Post Re: Fpse for Android Discussion/Feedback
Hi everyone.

I have an issue with the opengl plugin. I have a galaxy s2 so I use the mali400 trick :
-load in hle mode with the volume down tekken3 go into arcade mode to reach the character menu
- eject and switch to bios mode with the volume down button and load your iso

but i get a black screen or nothing append.

did i do something wrong ?

thanks for your answer


Thu Apr 19, 2012 9:31 am
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