Fpse for Android Discussion/Feedback
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xOx1141
Fresh Fish
Joined: Tue Apr 17, 2012 4:49 pm Posts: 2
Primary Device: HTC Sensation
Operating System: Android 4.0.3
ROM: OrDroid 2.1.1
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 Re: Fpse for Android Discussion/Feedback
schtruck, could you make saving Mem Cards to SD Card by default? I change ROM's alot and it would be alot easier, bcoz i often forget about making backup and i lose all my saves ; /
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| Tue Apr 17, 2012 4:55 pm |
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schtruck
Site Admin
Joined: Tue Jan 13, 2009 8:52 am Posts: 1731 Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
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 Re: Fpse for Android Discussion/Feedback
but the memcard saves directory can be set manually to sdcard, no need to change.
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| Tue Apr 17, 2012 8:38 pm |
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gregory85
Member
Joined: Wed Jun 09, 2010 2:04 pm Posts: 81 Location: Poland
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: KingDroid ICS NoteMania v7.0
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 Re: Fpse for Android Discussion/Feedback
Quote: but the memcard saves directory can be set manually to sdcard, no need to change. There is an option, but I need mcd files on sd card right ? Somebody wrote "you need root to copy mcd to sd" but I'm without root right now ... Please explain how to do this correctly 
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| Tue Apr 17, 2012 9:24 pm |
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gamerguy80
Member
Joined: Tue May 10, 2011 4:58 pm Posts: 46
Primary Device: Tmobile G2
Operating System: Android 2.3.7
ROM: MIUI Android v2.3.30
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 Re: Fpse for Android Discussion/Feedback
gregory85 wrote: Quote: but the memcard saves directory can be set manually to sdcard, no need to change. There is an option, but I need mcd files on sd card right ? Somebody wrote "you need root to copy mcd to sd" but I'm without root right now ... Please explain how to do this correctly  actually all you need to do is go to SETTINGS, then go to MISC, click on backup all files. it will create a folder on your SDCARD called fpsebackup. inside that folder theres a folder called memcards and inside that folder will be slot1.mcd and slot2.mcd which are the memory cards. you can either leave them there or move them to another folder where i keep my psx roms at as i do.
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| Tue Apr 17, 2012 10:02 pm |
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schtruck
Site Admin
Joined: Tue Jan 13, 2009 8:52 am Posts: 1731 Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
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 Re: Fpse for Android Discussion/Feedback
i have tested Vagrant Story With FPse on Galaxy Note and HTC One X. on note it's fast but when in battle it's very slow. On HTC One X it's very fast everytime. So the problem is this shitty MALI400 driver.
FPse on HTC One X is a dream!! never saw that before.
Will release FPse 0.11.17 tomorow. After i'd like to add new multi language with new xml and new documentation.
Last changes i did are the Back button used as menu button on ICS, and globally menus are more solid. When at loader you press back you see greetings pages and on all version of android you'll have to press back another time to draw a new light menu where you can Load ISO, Configure , printing Documentation or quit.
OpenGL plugin has just been updated, i found somes problems with Logs set that could slowdown a lot of emuation...
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| Tue Apr 17, 2012 10:40 pm |
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gregory85
Member
Joined: Wed Jun 09, 2010 2:04 pm Posts: 81 Location: Poland
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: KingDroid ICS NoteMania v7.0
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 Re: Fpse for Android Discussion/Feedback
Quote: actually all you need to do is go to SETTINGS, then go to MISC, click on backup all files.
it will create a folder on your SDCARD called fpsebackup.
inside that folder theres a folder called memcards
and inside that folder will be slot1.mcd and slot2.mcd which are the memory cards. Heh, I was thinking that option doesn't work, but I forgot about internal sd/external sd. Of course I check external only ... Now I copy everything to external sd, thanks man ! I hope its possible to solve those mali400 problems ... I love 5,3 super amoled ... But if they want to release note 2 they should use tegra3/adreno320 ... Or release proper drivers, I'm waiting for ics.
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| Tue Apr 17, 2012 10:47 pm |
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dttung80
Junior Member
Joined: Wed Oct 26, 2011 7:13 am Posts: 22
Primary Device: Motorola Droid 2
Operating System: Android 4 ICS
ROM: AOKP ICS - KANG MOD
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 Re: Fpse for Android Discussion/Feedback
schtruck wrote: i have tested Vagrant Story With FPse on Galaxy Note and HTC One X. on note it's fast but when in battle it's very slow. On HTC One X it's very fast everytime. So the problem is this shitty MALI400 driver.
FPse on HTC One X is a dream!! never saw that before.
Will release FPse 0.11.17 tomorow. After i'd like to add new multi language with new xml and new documentation.
Last changes i did are the Back button used as menu button on ICS, and globally menus are more solid. When at loader you press back you see greetings pages and on all version of android you'll have to press back another time to draw a new light menu where you can Load ISO, Configure , printing Documentation or quit.
OpenGL plugin has just been updated, i found somes problems with Logs set that could slowdown a lot of emuation... MAny thanks. ! 
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| Wed Apr 18, 2012 2:27 am |
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D69K
Enthusiast
Joined: Wed Dec 09, 2009 11:21 am Posts: 197
Primary Device: HTC Sensation
Operating System: Android 2.3.5
ROM: Alfaifi Sensation XE 6.0.1
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 Re: Fpse for Android Discussion/Feedback
schtruck wrote: i have tested Vagrant Story With FPse on Galaxy Note and HTC One X. on note it's fast but when in battle it's very slow. On HTC One X it's very fast everytime. So the problem is this shitty MALI400 driver.
FPse on HTC One X is a dream!! never saw that before.
Will release FPse 0.11.17 tomorow. After i'd like to add new multi language with new xml and new documentation.
Last changes i did are the Back button used as menu button on ICS, and globally menus are more solid. When at loader you press back you see greetings pages and on all version of android you'll have to press back another time to draw a new light menu where you can Load ISO, Configure , printing Documentation or quit.
OpenGL plugin has just been updated, i found somes problems with Logs set that could slowdown a lot of emuation... so you finally went for it. Congratulations on getting One X  My One X arrives tomorrow  cant wait to try Fpse on that bad boy btw have you updated the database for the OGL options ?? just wanted to remind you having to set different OGL options for each game every time is a nightmare !! because not all games are the same, they require different options, so it would be nice if Fpse remembers each game OGL settings like in soft mode.
_________________ "Only strength can cooperate. Weakness can only beg" Dwight D. Eisenhowe 1890-1969, Thirty-fourth President of the USA <--- he also had a D like Monkey D. Luffy those guys are everywhere
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| Wed Apr 18, 2012 2:47 am |
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norin
Junior Member
Joined: Thu Jan 12, 2012 1:23 pm Posts: 25 Location: Poland
Primary Device: Padfone
Operating System: Android 4.0.4
ROM: stock + root
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 Re: Fpse for Android Discussion/Feedback
schtruck wrote: i have tested Vagrant Story With FPse on Galaxy Note and HTC One X. on note it's fast but when in battle it's very slow. On HTC One X it's very fast everytime. So the problem is this shitty MALI400 driver.
FPse on HTC One X is a dream!! never saw that before.
Will release FPse 0.11.17 tomorow. After i'd like to add new multi language with new xml and new documentation.
Last changes i did are the Back button used as menu button on ICS, and globally menus are more solid. When at loader you press back you see greetings pages and on all version of android you'll have to press back another time to draw a new light menu where you can Load ISO, Configure , printing Documentation or quit.
OpenGL plugin has just been updated, i found somes problems with Logs set that could slowdown a lot of emuation... So, there is no chance to fix this slowdown on mali400? Maybe switching on/off this software drawning?
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| Wed Apr 18, 2012 5:44 am |
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hayao
Junior Member
Joined: Fri Apr 06, 2012 10:53 pm Posts: 6
Primary Device: SGS II
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 Re: Fpse for Android Discussion/Feedback
I know this mali400 bug sucks as hell, but it has to be fixed somehow! I think there are quite a few people using the SGS II, like me, and wish this to be solved... Please find a way, schtruck 
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| Wed Apr 18, 2012 12:57 pm |
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