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storm20200
Enthusiast
Joined: Sun Jan 15, 2012 1:14 am Posts: 106
Primary Device: Nexus 7, Galaxy S II (UK)
Operating System: Android
ROM: Stock JB, CyanogenMod 9.1
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 Re: Fpse for Android Discussion/Feedback
Have you guys got the update? My phone doesn't appear to think it needs updating.
_________________ Ragnarok: i5 750 @ 3200MHz | Titan Fenrir | MSI P55-GD65 | 8GiB Vengence 1600MHz CAS 9 | 1GiB 6950 DirectCU II | 60GB Crucial M4 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro
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| Fri Apr 06, 2012 6:18 pm |
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Dragoth
Junior Member
Joined: Wed Jan 06, 2010 11:27 am Posts: 10
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 Re: Fpse for Android Discussion/Feedback
storm20200 wrote: Have you guys got the update? My phone doesn't appear to think it needs updating. Can't see anything either... keep refreshing - aargh. Can't wait!
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| Fri Apr 06, 2012 6:34 pm |
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Samlock
Junior Member
Joined: Mon Mar 19, 2012 1:00 pm Posts: 16 Location: Lake District, UK
Primary Device: Xperia PLAY
Operating System: Android
ROM: Stock 2.3.4
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 Re: Fpse for Android Discussion/Feedback
Not updated quite yet chaps - save your phone battery ready for the update and look at the right hand column on the Play Store page - https://play.google.com/store/apps/deta ... i5mcHNlIl0. 
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| Fri Apr 06, 2012 7:37 pm |
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storm20200
Enthusiast
Joined: Sun Jan 15, 2012 1:14 am Posts: 106
Primary Device: Nexus 7, Galaxy S II (UK)
Operating System: Android
ROM: Stock JB, CyanogenMod 9.1
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 Re: Fpse for Android Discussion/Feedback
See I noticed that but thought it might just have not updated.
_________________ Ragnarok: i5 750 @ 3200MHz | Titan Fenrir | MSI P55-GD65 | 8GiB Vengence 1600MHz CAS 9 | 1GiB 6950 DirectCU II | 60GB Crucial M4 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro
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| Fri Apr 06, 2012 7:49 pm |
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schtruck
Site Admin
Joined: Tue Jan 13, 2009 8:52 am Posts: 1729 Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
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 Re: Fpse for Android Discussion/Feedback
ok guys, just pushed FPse 0.11.15 to the market, thanks for the feedback!
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| Fri Apr 06, 2012 10:16 pm |
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hayao
Junior Member
Joined: Fri Apr 06, 2012 10:53 pm Posts: 6
Primary Device: SGS II
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 Re: Fpse for Android Discussion/Feedback
Thanks for your effort in making this app so amazing! But still, the mali400 bug is too damn annoying... I really hope you find something to fix that problem. Keep up the good work 
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| Fri Apr 06, 2012 10:59 pm |
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sebasss
Junior Member
Joined: Sat Jan 21, 2012 6:07 am Posts: 15
Primary Device: xperia arc
Operating System: android
ROM: stock
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 Re: Fpse for Android Discussion/Feedback
Finally, I am very excited about this update
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| Fri Apr 06, 2012 11:28 pm |
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omega007
Junior Member
Joined: Fri Apr 06, 2012 11:42 pm Posts: 8
Primary Device: R800X
Operating System: Android
ROM: 2.3.3
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 Re: Fpse for Android Discussion/Feedback
Frameskip not working correctly (software mode), it works when i set it on but if i save a config with frameskip, next time i enter a game with this option enabled at startup crashes the emu,
It crashed bushido blade 2 and street fighter alpha 3, and some more i dont remember, i has to disable frameskip to be able to load this games again.
a shame since sfa3 needs frameskip in my xperia play 2.3.3
im going back to previous version until this is fixed.
thanks for the work.
Last edited by omega007 on Fri Apr 06, 2012 11:50 pm, edited 2 times in total.
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| Fri Apr 06, 2012 11:46 pm |
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storm20200
Enthusiast
Joined: Sun Jan 15, 2012 1:14 am Posts: 106
Primary Device: Nexus 7, Galaxy S II (UK)
Operating System: Android
ROM: Stock JB, CyanogenMod 9.1
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 Re: Fpse for Android Discussion/Feedback
I can confirm the new framelimiter is brilliant, tested with the first battle on ffxi, I get a sustained 50 fps on the pal version. This is compared to 38 to 42 with the old limiter. The game also runs much smoother with less waiting for textures to load. There is still a noticeable waiting time while characters and enemies pop into the screen but it is a lot faster and less frequently and it no longer freezes when the camera moves in battle, once they are all loaded the camera seems to move around without fault.
As an extra note battle swirls are still slow but previously I got 4 to 8 fps while the battle swirl was running, it is now 20 to 25 fps so it is much quicker getting into battle.
Great update, look forward to more.
_________________ Ragnarok: i5 750 @ 3200MHz | Titan Fenrir | MSI P55-GD65 | 8GiB Vengence 1600MHz CAS 9 | 1GiB 6950 DirectCU II | 60GB Crucial M4 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro
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| Fri Apr 06, 2012 11:48 pm |
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Kirbay
Fresh Fish
Joined: Fri Mar 30, 2012 7:55 pm Posts: 2
Primary Device: RAZR MAXX
Operating System: Android
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 Re: Fpse for Android Discussion/Feedback
Yep, i can confirm that fps problems in ff7 are fixed by the new Framelimiter, and sotn still works perfectly.
I also get some slowdown at the start of fights, but those battle swirls are notoriously hard to emulate.
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| Sat Apr 07, 2012 3:16 am |
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