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 Fpse for Android Discussion/Feedback 
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Fresh Fish

Joined: Sun Mar 18, 2012 6:58 am
Posts: 1
Primary Device: Motorola Xoom 3g
Operating System: Android 3.2
ROM: Stock
Post Re: Fpse for Android Discussion/Feedback
I just bought and booted crash 3. The graphics were terrible, so i loaded the opengl and wooow, huge difference.

With Bios, water are black and distant graphics keep flashing black. Without bios, this problem is solved, but all shadows are rendered just as transparent big black square.

Also the music is weird, accelerated and with distortion.

I have a Xoom 1 3g with stock 3.2.

If i can provide any info to make the opengl better, please let me know.

Thanks.


Sun Mar 18, 2012 7:07 am
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Joined: Sat Oct 01, 2011 9:35 am
Posts: 35
Primary Device: desire hd
Operating System: android
ROM: gg
Post Re: Fpse for Android Discussion/Feedback
I posted the video to show the problem with framelimiter. Please explain why when you turn framlimiter fps drops, and does not give 60fps? Although no framlimiter calm 90fps issues, included framlimiter and he does not throw 60. 60 fps is the norm for the game. To see the video please contact the youTube nickname cannonwizord. There is only one video about fpse.


Sun Mar 18, 2012 8:11 am
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Joined: Sat Oct 01, 2011 9:35 am
Posts: 35
Primary Device: desire hd
Operating System: android
ROM: gg
Post Re: Fpse for Android Discussion/Feedback
m.youtube.com/watch?gl=US&hl=ru_RU&client=mv-google&v=ZiDBItSKG_M


Sun Mar 18, 2012 8:13 am
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Member

Joined: Sat Oct 01, 2011 9:35 am
Posts: 35
Primary Device: desire hd
Operating System: android
ROM: gg
Post Re: Fpse for Android Discussion/Feedback
youtube.com/watch?gl=US&hl=ru_RU&client=mv-google&v=ZiDBItSKG_M


Sun Mar 18, 2012 8:13 am
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Member

Joined: Sat Oct 01, 2011 9:35 am
Posts: 35
Primary Device: desire hd
Operating System: android
ROM: gg
Post Re: Fpse for Android Discussion/Feedback
I posted the video to show the problem with framelimiter. Please explain why when you turn framlimiter fps drops, and does not give 60fps? Although no framlimiter calm 90fps issues, included framlimiter and he does not throw 60. 60 fps is the norm for the game.http://www.youtube.com/watch?v=ZiDBItSKG_M&sns=em


Sun Mar 18, 2012 8:21 am
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Junior Member

Joined: Wed Jan 06, 2010 11:27 am
Posts: 10
Post Re: Fpse for Android Discussion/Feedback
gamerr wrote:
I posted the video to show the problem with framelimiter. Please explain why when you turn framlimiter fps drops, and does not give 60fps? Although no framlimiter calm 90fps issues, included framlimiter and he does not throw 60. 60 fps is the norm for the game.http://www.youtube.com/watch?v=ZiDBItSKG_M&sns=em

Even though i hate quoting this guy... he has a good point.

I am also having this problem and it's a pretty big performance issue for me. It's kind of annoying also, because it used to work perfectly in the old versions before opengl was implemented.

To translate what he is saying:

  • When activating Framelimiter AND Frameskip the FPS suffers alot. ("does not give 60fps")
  • When activating only Framelimiter and no Frameskip, everything seems to go as expected. ( mostly low fps on my phone)
  • When activating Frameskip and no Framelimiter i get very high FPS (70-90 FPS)

What kind of confuses me, is that nobody else seems to acknowledge this problem... :(


Sun Mar 18, 2012 1:44 pm
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
ok guys, i've finished my Analog Pad implementation for Joystick Center, and it works perfectly. PS3 pad, XBox360 pad and many others are fully usuable!

About the framelimiter there is something which exist with peops gpu opengl plugin , it's manual framelimiter, i'll add quickly an option to select AUTO/25/30/50/60 within MISC menu, like that, you will be able to force the frameskip level if the Auto level gives bad result.


Sun Mar 18, 2012 8:46 pm
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Joined: Fri Mar 26, 2010 7:41 pm
Posts: 78
Primary Device: tmobile LG G2x
Operating System: Android 2.2
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
Dragoth wrote:
gamerr wrote:
I posted the video to show the problem with framelimiter. Please explain why when you turn framlimiter fps drops, and does not give 60fps? Although no framlimiter calm 90fps issues, included framlimiter and he does not throw 60. 60 fps is the norm for the game.http://www.youtube.com/watch?v=ZiDBItSKG_M&sns=em

Even though i hate quoting this guy... he has a good point.

I am also having this problem and it's a pretty big performance issue for me. It's kind of annoying also, because it used to work perfectly in the old versions before opengl was implemented.

To translate what he is saying:

  • When activating Framelimiter AND Frameskip the FPS suffers alot. ("does not give 60fps")
  • When activating only Framelimiter and no Frameskip, everything seems to go as expected. ( mostly low fps on my phone)
  • When activating Frameskip and no Framelimiter i get very high FPS (70-90 FPS)

What kind of confuses me, is that nobody else seems to acknowledge this problem... :(


Yeah, I've noticed and mentioned the same type of thing. Hopefully the gpu plugin limiter schtruck is enabling will work better.


Mon Mar 19, 2012 10:13 pm
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Enthusiast

Joined: Mon Feb 14, 2011 9:37 am
Posts: 107
Location: Germany
Primary Device: Motorola Droid 3
ROM: Stock 2.3.4
Post Re: Fpse for Android Discussion/Feedback
It would be very nice to have this manual frameskip settings in Software Mode too. :)


Tue Mar 20, 2012 3:23 pm
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Junior Member

Joined: Mon Mar 19, 2012 1:00 pm
Posts: 16
Location: Lake District, UK
Primary Device: Xperia PLAY
Operating System: Android
ROM: Stock 2.3.4
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
ok guys, i've finished my Analog Pad implementation for Joystick Center, and it works perfectly. PS3 pad, XBox360 pad and many others are fully usuable!

About the framelimiter there is something which exist with peops gpu opengl plugin , it's manual framelimiter, i'll add quickly an option to select AUTO/25/30/50/60 within MISC menu, like that, you will be able to force the frameskip level if the Auto level gives bad result.


I'm sure it's been asked quite a few times, but would you mind firing out a version with Xperia Play analog? I read in another thread the code is complete, but uses libs only avaiable to 2.2+... Any chance? :D


Tue Mar 20, 2012 3:40 pm
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