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Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 6:34 pm
by Dragoth
storm20200 wrote:Have you guys got the update? My phone doesn't appear to think it needs updating.


Can't see anything either... keep refreshing - aargh. Can't wait!

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 7:37 pm
by Samlock
Not updated quite yet chaps - save your phone battery ready for the update and look at the right hand column on the Play Store page - https://play.google.com/store/apps/deta ... i5mcHNlIl0.

:D

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 7:49 pm
by storm20200
Samlock wrote:Not updated quite yet chaps - save your phone battery ready for the update and look at the right hand column on the Play Store page - https://play.google.com/store/apps/deta ... i5mcHNlIl0.

:D

See I noticed that but thought it might just have not updated.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 10:16 pm
by schtruck
ok guys, just pushed FPse 0.11.15 to the market, thanks for the feedback!

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 10:59 pm
by hayao
Thanks for your effort in making this app so amazing! But still, the mali400 bug is too damn annoying... I really hope you find something to fix that problem. Keep up the good work ;)

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 11:28 pm
by sebasss
Finally, I am very excited about this update

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 11:46 pm
by omega007
Frameskip not working correctly (software mode), it works when i set it on but if i save a config with frameskip, next time i enter a game with this option enabled at startup crashes the emu,

It crashed bushido blade 2 and street fighter alpha 3, and some more i dont remember, i has to disable frameskip to be able to load this games again.

a shame since sfa3 needs frameskip in my xperia play 2.3.3

im going back to previous version until this is fixed.

thanks for the work.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Apr 06, 2012 11:48 pm
by storm20200
I can confirm the new framelimiter is brilliant, tested with the first battle on ffxi, I get a sustained 50 fps on the pal version. This is compared to 38 to 42 with the old limiter. The game also runs much smoother with less waiting for textures to load. There is still a noticeable waiting time while characters and enemies pop into the screen but it is a lot faster and less frequently and it no longer freezes when the camera moves in battle, once they are all loaded the camera seems to move around without fault.

As an extra note battle swirls are still slow but previously I got 4 to 8 fps while the battle swirl was running, it is now 20 to 25 fps so it is much quicker getting into battle.

Great update, look forward to more.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Apr 07, 2012 3:16 am
by Kirbay
Yep, i can confirm that fps problems in ff7 are fixed by the new Framelimiter, and sotn still works perfectly.

I also get some slowdown at the start of fights, but those battle swirls are notoriously hard to emulate.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Apr 07, 2012 3:59 am
by sebasss
They are two mayor and annoying bugs in this release, the first is in the battery use segment, the fpse indicator is bigger than usual, and when you try to choose a multi key fpse FC