Fpse for Android Discussion/Feedback

haints
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Re: Fpse for Android Discussion/Feedback

Postby haints » Tue Feb 14, 2012 6:12 am

I'm very happy that 4:3/original view now works with OpenGL--and I'm happy that pads can now be moved/re-sized ... but we still can't use external pads with the OpenGL builds. On my phone, games like Resident Evil are pretty much unplayable with the default pad ... Are you going to give us back the ability to use external pads?

illuminerdi
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Re: Fpse for Android Discussion/Feedback

Postby illuminerdi » Tue Feb 14, 2012 6:17 am

storm20200 wrote:Just been playing with OpenGL a bit more. Interesting issue with Alpha multi pass enabled on FFVIII, text and textures get covered with black boxes. You can are in the pictures below.

No Alpha Multi Pass:
http://imgur.com/A6dWC

Alpha Multi Pass:
http://imgur.com/xqYNb

TEXT
No Alpha Multi Pass:
http://imgur.com/Nb3is

Alpha Multi Pass:
http://imgur.com/OmvCi


Almost every game shows those symptoms with Alpha Multipass. I think it's only for certain games (Silent Hill?). It's a fix hack, so it should be disabled unless the game needs it. Same for all the other OpenGL advanced options - no sense turning them on if nothing is broken in a given game.

menasor
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Re: Fpse for Android Discussion/Feedback

Postby menasor » Tue Feb 14, 2012 6:24 am

molitar wrote:Has anyone received the beta OpenGL from Struck? Looks like I won't get it until it's too late for me tomorrow since I will be at work all day making it very difficult to play my game during breaks.


There's a beta OpenGL? I want! :D

haints
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Re: Fpse for Android Discussion/Feedback

Postby haints » Tue Feb 14, 2012 6:27 am


menasor
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Re: Fpse for Android Discussion/Feedback

Postby menasor » Tue Feb 14, 2012 6:45 am

haints wrote:Which game is this?

http://www.b15u.com/attachment.php?atta ... 1328927540

From this page of the thread ...

viewtopic.php?f=38&t=2034&start=3210


That looks like Tekken

haints
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Re: Fpse for Android Discussion/Feedback

Postby haints » Tue Feb 14, 2012 7:14 am

Thanks. I didn't remember a Bruce Lee clone being in that game, at least not one with his yellow tracksuit from The Game of Death ...

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Feb 14, 2012 7:32 am

Ok FPse 0.11.13 is available to the Market with Anti Aliasing Always ON fixed.

Forgot to List a Change, now you can select PAD port of what Touch screen pad emulate.

Gillou68310
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Re: Fpse for Android Discussion/Feedback

Postby Gillou68310 » Tue Feb 14, 2012 7:39 am

Hi Schtruck,

There seems to be a problem while pressing hardware and virtual button at the same time.

Example: I use the volume up button to aim in resident evil, but as soon as I touch the screen it stops aiming for a few milisecond!


Anybody having this issue?

molitar
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Re: Fpse for Android Discussion/Feedback

Postby molitar » Tue Feb 14, 2012 7:47 am

schtruck wrote:Ok FPse 0.11.13 is available to the Market with Anti Aliasing Always ON fixed.

Forgot to List a Change, now you can select PAD port of what Touch screen pad emulate.


Great but the new version is not showing on the market yet. BTW the opengl plugin than included with this new version so we don't have to update it?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Feb 14, 2012 7:49 am

No need to update plugin.


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