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haints
Junior Member
Joined: Tue Jan 24, 2012 4:38 am Posts: 22
Primary Device: Galaxy S T959
Operating System: Android OS 2.2
ROM: Bi-Winning V3
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 Re: Fpse for Android Discussion/Feedback
I'm very happy that 4:3/original view now works with OpenGL--and I'm happy that pads can now be moved/re-sized ... but we still can't use external pads with the OpenGL builds. On my phone, games like Resident Evil are pretty much unplayable with the default pad ... Are you going to give us back the ability to use external pads?
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| Tue Feb 14, 2012 6:12 am |
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illuminerdi
Member
Joined: Thu May 26, 2011 6:07 pm Posts: 54 Location: Ontario
Primary Device: Xperia Play
Operating System: Android 2.3.7
ROM: CM7 / FreeXperia
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 Re: Fpse for Android Discussion/Feedback
Almost every game shows those symptoms with Alpha Multipass. I think it's only for certain games (Silent Hill?). It's a fix hack, so it should be disabled unless the game needs it. Same for all the other OpenGL advanced options - no sense turning them on if nothing is broken in a given game.
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| Tue Feb 14, 2012 6:17 am |
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menasor
Fresh Fish
Joined: Tue Feb 14, 2012 5:04 am Posts: 4
Primary Device: Transformer Prime TF201
Operating System: Android ICS
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 Re: Fpse for Android Discussion/Feedback
molitar wrote: Has anyone received the beta OpenGL from Struck? Looks like I won't get it until it's too late for me tomorrow since I will be at work all day making it very difficult to play my game during breaks. There's a beta OpenGL? I want! 
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| Tue Feb 14, 2012 6:24 am |
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haints
Junior Member
Joined: Tue Jan 24, 2012 4:38 am Posts: 22
Primary Device: Galaxy S T959
Operating System: Android OS 2.2
ROM: Bi-Winning V3
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 Re: Fpse for Android Discussion/Feedback
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| Tue Feb 14, 2012 6:27 am |
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menasor
Fresh Fish
Joined: Tue Feb 14, 2012 5:04 am Posts: 4
Primary Device: Transformer Prime TF201
Operating System: Android ICS
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 Re: Fpse for Android Discussion/Feedback
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| Tue Feb 14, 2012 6:45 am |
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haints
Junior Member
Joined: Tue Jan 24, 2012 4:38 am Posts: 22
Primary Device: Galaxy S T959
Operating System: Android OS 2.2
ROM: Bi-Winning V3
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 Re: Fpse for Android Discussion/Feedback
Thanks. I didn't remember a Bruce Lee clone being in that game, at least not one with his yellow tracksuit from The Game of Death ...
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| Tue Feb 14, 2012 7:14 am |
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schtruck
Site Admin
Joined: Tue Jan 13, 2009 8:52 am Posts: 1731 Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
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 Re: Fpse for Android Discussion/Feedback
Ok FPse 0.11.13 is available to the Market with Anti Aliasing Always ON fixed.
Forgot to List a Change, now you can select PAD port of what Touch screen pad emulate.
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| Tue Feb 14, 2012 7:32 am |
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Gillou68310
Junior Member
Joined: Fri Jul 15, 2011 8:43 am Posts: 19
Primary Device: Galaxy S3
ROM: I9300XXDLJ2
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 Re: Fpse for Android Discussion/Feedback
Quote: Hi Schtruck,
There seems to be a problem while pressing hardware and virtual button at the same time.
Example: I use the volume up button to aim in resident evil, but as soon as I touch the screen it stops aiming for a few milisecond! Anybody having this issue?
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| Tue Feb 14, 2012 7:39 am |
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molitar
Enthusiast
Joined: Thu Jan 05, 2012 4:50 am Posts: 124
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
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 Re: Fpse for Android Discussion/Feedback
schtruck wrote: Ok FPse 0.11.13 is available to the Market with Anti Aliasing Always ON fixed.
Forgot to List a Change, now you can select PAD port of what Touch screen pad emulate. Great but the new version is not showing on the market yet. BTW the opengl plugin than included with this new version so we don't have to update it?
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| Tue Feb 14, 2012 7:47 am |
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schtruck
Site Admin
Joined: Tue Jan 13, 2009 8:52 am Posts: 1731 Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
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 Re: Fpse for Android Discussion/Feedback
No need to update plugin.
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| Tue Feb 14, 2012 7:49 am |
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