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Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 5:07 am
by menasor
Thanks for the update schtruck! Games definitely run smoother now compared to the previous release. I have one suggestion though. With OpenGL plugin active, text, character sprites, and certain backgrounds have a black border around them that's not so attractive. Can you have an option to disable filtering on 2d objects? That would make things look very clean. I'm using a Transformer Prime right now on ICS. Thanks!

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 5:33 am
by storm20200
Just been playing with OpenGL a bit more. Interesting issue with Alpha multi pass enabled on FFVIII, text and textures get covered with black boxes. You can are in the pictures below.

No Alpha Multi Pass:
http://imgur.com/A6dWC

Alpha Multi Pass:
http://imgur.com/xqYNb

TEXT
No Alpha Multi Pass:
http://imgur.com/Nb3is

Alpha Multi Pass:
http://imgur.com/OmvCi

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 6:08 am
by molitar
Has anyone received the beta OpenGL from Struck? Looks like I won't get it until it's too late for me tomorrow since I will be at work all day making it very difficult to play my game during breaks.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 6:12 am
by haints
I'm very happy that 4:3/original view now works with OpenGL--and I'm happy that pads can now be moved/re-sized ... but we still can't use external pads with the OpenGL builds. On my phone, games like Resident Evil are pretty much unplayable with the default pad ... Are you going to give us back the ability to use external pads?

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 6:17 am
by illuminerdi
storm20200 wrote:Just been playing with OpenGL a bit more. Interesting issue with Alpha multi pass enabled on FFVIII, text and textures get covered with black boxes. You can are in the pictures below.

No Alpha Multi Pass:
http://imgur.com/A6dWC

Alpha Multi Pass:
http://imgur.com/xqYNb

TEXT
No Alpha Multi Pass:
http://imgur.com/Nb3is

Alpha Multi Pass:
http://imgur.com/OmvCi


Almost every game shows those symptoms with Alpha Multipass. I think it's only for certain games (Silent Hill?). It's a fix hack, so it should be disabled unless the game needs it. Same for all the other OpenGL advanced options - no sense turning them on if nothing is broken in a given game.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 6:24 am
by menasor
molitar wrote:Has anyone received the beta OpenGL from Struck? Looks like I won't get it until it's too late for me tomorrow since I will be at work all day making it very difficult to play my game during breaks.


There's a beta OpenGL? I want! :D

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 6:27 am
by haints

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 6:45 am
by menasor
haints wrote:Which game is this?

http://www.b15u.com/attachment.php?atta ... 1328927540

From this page of the thread ...

viewtopic.php?f=38&t=2034&start=3210


That looks like Tekken

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 7:14 am
by haints
Thanks. I didn't remember a Bruce Lee clone being in that game, at least not one with his yellow tracksuit from The Game of Death ...

Re: Fpse for Android Discussion/Feedback

Posted: Tue Feb 14, 2012 7:32 am
by schtruck
Ok FPse 0.11.13 is available to the Market with Anti Aliasing Always ON fixed.

Forgot to List a Change, now you can select PAD port of what Touch screen pad emulate.