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Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 2:35 pm
by Kekec
When i enable the ogl plugin, fpse won't start any more. It fc evry time.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 2:44 pm
by schtruck
Yes!!! I forgot to say UPDATE THE OPENGL PLUGIN! Or crash will happen if you load older.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 2:55 pm
by Clouds
dumb question^^ but where can i get the new plugin?

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 2:59 pm
by schtruck

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 3:58 pm
by norin
There's something wrong with new plugin. Graphics in every game is awful (artefacts and glitches). Problem is in plugin because I tested it with preview version of Fpse and work that same bad.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 4:17 pm
by Ti3noU
Looks like antialiasing is always enabled (enabled or disabled has no effect), and brightness is messed up with the new GPU plugin.

Needless to say, most 3D games are now unplayable on my i9000 (SGX540), even with heavy overclock (1.5GHZ CPU / 250MHz GPU). For example FFIX was running fine before (50 fps in fights), now it's between 7 and 15 fps.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 4:26 pm
by schtruck
Ok will check what s happen on sgx540. anybody else report the same problem?

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 4:27 pm
by schtruck
Can you check in software mode?

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 4:31 pm
by Ti3noU
In software mode, everything looks good so far. All games are running at fullspeed, and memory use looks improved.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 4:34 pm
by schtruck
Ok you say Fsaa seem always on? Could be the cause.

Have you verified others options, it possible some are on and not previously....