Page 312 of 705

Re: Fpse for Android Discussion/Feedback

Posted: Sun Feb 12, 2012 5:09 pm
by tobin_o
Hi Schtruck - I know this has been mentioned in the past, but are you still planning to add support for Xperia Play's integrated analog pads? I really appreciate the great work you've done already - Cheers!

Re: Fpse for Android Discussion/Feedback

Posted: Sun Feb 12, 2012 9:06 pm
by sektor_hustle
Hi Schtruck! Can you make special controls for fps games(medal of honor, alien ressurection, quake 2...) such as nova 2?

Re: Fpse for Android Discussion/Feedback

Posted: Sun Feb 12, 2012 10:22 pm
by schtruck
Guys,

FPse 0.11.12 is ready, i will push it tomorow to the market, here is what's news:
- Global cleanning , Much less memory used.
- Many Fixes on the new interface.
- Fixed Analog Pad emulation, works much better now.
- Fixed Multi touch in Analog Pad mode, IE: Analog PAD + R1 reworks now...
- New option called mute from audio menu, which Mute really the sound and let you hearing your background music
- Fixed Pad 2 support when having 2 input device mapped to HW keys.
- Added Pad repositionning which will let you put any buttons where you want7
- Added Load bios from MISC menu In GPU software mode.
- Fixed Square and Circle button swap of IcontrolPad
- Added Frameskip Level for Gpu software mode into MISC menu to get smoother emulation in frameskip mode.
- Fixed and Updated English Documentation, complete now with new features.
- Added FSAA and Texture Filtering on new version of OpenGL plugin.
- Added old frameskip on new OpenGL plugin.


New Documentation can be found here: http://www.fpsece.net/readme.html

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 12:55 am
by sebasss
waiting for the update in the market :)

hey, where we can get the new gpu plugin, cause the last one is kinda buggy, ff7 is unplayable in the combats and all images renderer are ugly as hell

schtruck, is true that a pocket iso image is better in performance with fpse, than a normal image, ijust need a little boost cause i get 60fps almost all the time, just some frame downs between minutes and if pocket iso can make this better would be awesome?

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 1:54 am
by molitar
schtruck wrote:Guys,

FPse 0.11.12 is ready, i will push it tomorow to the market, here is what's news:
- Global cleanning , Much less memory used.
- Many Fixes on the new interface.
- Fixed Analog Pad emulation, works much better now.
- Fixed Multi touch in Analog Pad mode, IE: Analog PAD + R1 reworks now...
- New option called mute from audio menu, which Mute really the sound and let you hearing your background music
- Fixed Pad 2 support when having 2 input device mapped to HW keys.
- Added Pad repositionning which will let you put any buttons where you want7
- Added Load bios from MISC menu In GPU software mode.
- Fixed Square and Circle button swap of IcontrolPad
- Added Frameskip Level for Gpu software mode into MISC menu to get smoother emulation in frameskip mode.
- Fixed and Updated English Documentation, complete now with new features.
- Added FSAA and Texture Filtering on new version of OpenGL plugin.
- Added old frameskip on new OpenGL plugin.


New Documentation can be found here: http://www.fpsece.net/readme.html


Does this mean we can get the game to load in bios mode once again? I fought with the fpse for a good half hour and gave up.. in opengl it was locking up when I was trying to purchase something in the game.. I tried to go back to Bios mode so I could get past that and also use save states but everytime I tried it would get stuck in endless load bios, load iso loop. Also has the Dual Core been fixed because it currently does nothing.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 7:49 am
by schtruck
ok just to inform that i made two important change for OpenGL mode,

As somes peoples have noticed In openGL mode FPse became slow after somes times of playing, this Problem is fixed now.
And another important thing, Original Screen size in OpenGL mode work perfect now.

i Will update FPse within somes hours.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 8:41 am
by Simon
schtruck wrote:Guys,

FPse 0.11.12 is ready, i will push it tomorow to the market, here is what's news:
- Global cleanning , Much less memory used.
- Many Fixes on the new interface.
- Fixed Analog Pad emulation, works much better now.
- Fixed Multi touch in Analog Pad mode, IE: Analog PAD + R1 reworks now...
- New option called mute from audio menu, which Mute really the sound and let you hearing your background music
- Fixed Pad 2 support when having 2 input device mapped to HW keys.
- Added Pad repositionning which will let you put any buttons where you want7
- Added Load bios from MISC menu In GPU software mode.
- Fixed Square and Circle button swap of IcontrolPad
- Added Frameskip Level for Gpu software mode into MISC menu to get smoother emulation in frameskip mode.
- Fixed and Updated English Documentation, complete now with new features.
- Added FSAA and Texture Filtering on new version of OpenGL plugin.
- Added old frameskip on new OpenGL plugin.


New Documentation can be found here: http://www.fpsece.net/readme.html

PLZ update the language files also!!!!
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2377&start=10

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 1:20 pm
by tomherg
will be the Gpu Plugin crash on my Galaxy s2 fixed?

just need to know because its the only reason for me to update...

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 1:47 pm
by schtruck
FPse 0.11.12 is available to the market.

About MALI400 bugs, still not fixed, i'm looking for a file called Mali200_instruction.c which is the cause of the crash of the Driver.

FPse does not crash on MALI400, it's the OpenGL Driver which crash compiled by samsung... if anybody can help.

Now enjoy this version, it's much more enhanced, very playable analog Pad, faster and better. Check , and thanks for feedbacks.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Feb 13, 2012 2:26 pm
by ZhuraYuki
Does ogl plugin updated too? Also schtruck, I read on ARM site that sources available only to those who licensed their architecture. Try to ask for help in samsung guys or on ARM forums. There are some engineers who developed Mali400 GPU and they are very communicative. http://forums.arm.com/index.php?/forum/15-mali-drivers/

Also for file you searching, check this link http://www.malideveloper.com/developer- ... rivers.php