Re: Fpse for Android Discussion/Feedback
Posted: Wed Feb 16, 2011 4:49 pm
DrownedOne wrote:Hey Schtruck, awesome emulator. Love all the updates, multitouch is perfect now.
Couple problems though:
1. Before the update Dino Crisis 2 was working fine, but now it's freezing at load up.
2. When I was playing Resident Evil 3, sticky keys were still present, but not as bad as before.
I'm sure all these issues will get fixed soon, the updates have been coming in quick!
Also a couple questions if anyone can answer please:
1. What does Mdec accel, Gte accel, and HLE mode do?
2.What is screen filtering?
3. For pad type, is there any difference in digital and analog? I know you need analog on for force feedback, but is that it?
4. Finally, what is Relative moves in the touchscreen prefs?
Thanks again! Keep up the great work.
Samsung Vibrant running on 2.2 Froyo
exactly we need information about what these things do !!
i can tell you what screen filtering, HLE and the pad thing are for but the rest idk
Screen Filtering is a nice feature in Fpse that makes the graphics look smooth (smooth edges on characters and objects) and it makes the graphics less pixelated but you get a little speed drop when you turn it on .. try it and you'll see ..
HLE mode let's you play games without the need of a bios but it is still not that perfect and doesn't support save state ..
about pad and vibration feedback .. you have to make sure that your game supports it first .. and then change the pad type to analog and choose your desired vibration mode (high - medium - low)
some games need to set vibration to high to feel the vibration .. so first set it to high if you feel that vibration is so much then reduce to medium or low
that is all i know i hope i helped
still need answers about GTE, MDEC acceleration and relative moves ..
gormie84 wrote:schtruck, i tried (on TR2) having the .bin & .cue file and loaded the .cue and still no luck... still hangs after menu screen. was wondering do the .ape files of the disc need to be included?
ok a year ago i had the exact same problem that you are having now with FpseCE and me and schtruck tried to resolve it but it turned out to be a problem with my backup image (iso file) and at last i made my conclusion of the problem
D69K wrote:here is what i found out about this game !!
Read it Carefully to get this game working:
there are 4 versions of this game :
1st NTSC-U version
which i had .. doesn't work .. you can't get past the main menu and you don't here the music !!
(strange since i played that one with ePSXe 1.6 and got to the ending with no problem !!)
2nd PAL version
now this one work with no problems at all so be sure to get this version if you want to play the game
3rd NTSC-J version
(AKA Tomb Rider II The BEST) don't know why exactly
well i haven't really tested this one
4th BETA Version (AKA Tomb Rider 2 Starring: Lara Croft) which doesn't have a code (i mean like SLUSXXXX) !!
but it has some bugs in it and to be specific at level 10 ..
you can't get past the cave with the big fan blocking the entrance no matter what you try you cant finish the level ..
and as schtruck said:this game check the position within the music played
so you have to be sure that your image has all the audio tracks in it even The PAL version ..
and be sure to set CD sound > 0 because 0 = off and then the game can't check your progress !! <-- this is for fpsece not fpse for droid
thank you schtruck
here is a link to the topic if you want to check it out